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This commit is contained in:
30
addons/func_godot/fgd/func_detail.tres
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30
addons/func_godot/fgd/func_detail.tres
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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://cxy7jnh6d7msn"]
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[ext_resource type="Script" uid="uid://tljjfqk7f4qe" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_0fsmp"]
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[ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_c3bns"]
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[resource]
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script = ExtResource("1_0fsmp")
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spawn_type = 2
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origin_type = 0
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build_visuals = true
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use_in_baked_light = true
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shadow_casting_setting = 1
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build_occlusion = false
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render_layers = 1
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collision_shape_type = 2
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collision_layer = 1
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collision_mask = 0
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collision_priority = 1.0
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collision_shape_margin = 0.04
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classname = "func_detail"
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description = "Static collidable geometry. Builds a StaticBody3D with a MeshInstance3D and a single concave CollisionShape3D. Does not occlude other VisualInstance3D nodes."
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func_godot_internal = false
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base_classes = Array[Resource]([ExtResource("1_c3bns")])
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class_properties = {}
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class_property_descriptions = {}
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1)
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}
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node_class = "StaticBody3D"
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name_property = ""
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30
addons/func_godot/fgd/func_detail_illusionary.tres
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30
addons/func_godot/fgd/func_detail_illusionary.tres
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@@ -0,0 +1,30 @@
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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://ch3e0dix85uhb"]
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[ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_ar63x"]
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[ext_resource type="Script" uid="uid://tljjfqk7f4qe" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="2_lhb87"]
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[resource]
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script = ExtResource("2_lhb87")
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spawn_type = 2
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origin_type = 0
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build_visuals = true
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use_in_baked_light = true
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shadow_casting_setting = 1
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build_occlusion = false
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render_layers = 1
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collision_shape_type = 0
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collision_layer = 1
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collision_mask = 1
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collision_priority = 1.0
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collision_shape_margin = 0.04
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classname = "func_detail_illusionary"
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description = "Static geometry with no collision. Builds a Node3D with a MeshInstance3D. Does not occlude other VisualInstance3D nodes."
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func_godot_internal = false
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base_classes = Array[Resource]([ExtResource("1_ar63x")])
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class_properties = {}
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class_property_descriptions = {}
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1)
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}
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node_class = "Node3D"
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name_property = ""
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30
addons/func_godot/fgd/func_geo.tres
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30
addons/func_godot/fgd/func_geo.tres
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@@ -0,0 +1,30 @@
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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://b70vf4t5dc70t"]
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[ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_5mwee"]
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[ext_resource type="Script" uid="uid://tljjfqk7f4qe" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="2_8o081"]
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[resource]
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script = ExtResource("2_8o081")
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spawn_type = 2
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origin_type = 0
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build_visuals = true
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use_in_baked_light = true
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shadow_casting_setting = 1
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build_occlusion = true
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render_layers = 1
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collision_shape_type = 2
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collision_layer = 1
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collision_mask = 0
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collision_priority = 1.0
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collision_shape_margin = 0.04
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classname = "func_geo"
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description = "Static collidable geometry. Builds a StaticBody3D with a MeshInstance3D, a single concave CollisionShape3D, and an OccluderInstance3D."
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func_godot_internal = false
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base_classes = Array[Resource]([ExtResource("1_5mwee")])
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class_properties = {}
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class_property_descriptions = {}
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1)
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}
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node_class = "StaticBody3D"
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name_property = ""
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17
addons/func_godot/fgd/func_godot_fgd.tres
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17
addons/func_godot/fgd/func_godot_fgd.tres
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@@ -0,0 +1,17 @@
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[gd_resource type="Resource" script_class="FuncGodotFGDFile" load_steps=8 format=3 uid="uid://crgpdahjaj"]
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[ext_resource type="Script" uid="uid://dbvnfkej5kg42" path="res://addons/func_godot/src/fgd/func_godot_fgd_file.gd" id="1_axt3h"]
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[ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_ehab8"]
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[ext_resource type="Resource" uid="uid://bdji3873bg32h" path="res://addons/func_godot/fgd/worldspawn.tres" id="2_ri2rx"]
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[ext_resource type="Resource" uid="uid://b70vf4t5dc70t" path="res://addons/func_godot/fgd/func_geo.tres" id="3_7jigp"]
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[ext_resource type="Resource" uid="uid://cxy7jnh6d7msn" path="res://addons/func_godot/fgd/func_detail.tres" id="3_fqfww"]
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[ext_resource type="Resource" uid="uid://dg5x44cc7flew" path="res://addons/func_godot/fgd/func_illusionary.tres" id="4_c4ucw"]
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[ext_resource type="Resource" uid="uid://ch3e0dix85uhb" path="res://addons/func_godot/fgd/func_detail_illusionary.tres" id="5_b2q3p"]
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[resource]
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script = ExtResource("1_axt3h")
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export_file = false
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target_map_editor = 1
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fgd_name = "FuncGodot"
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base_fgd_files = Array[Resource]([])
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entity_definitions = Array[Resource]([ExtResource("1_ehab8"), ExtResource("2_ri2rx"), ExtResource("3_7jigp"), ExtResource("3_fqfww"), ExtResource("5_b2q3p"), ExtResource("4_c4ucw")])
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30
addons/func_godot/fgd/func_illusionary.tres
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30
addons/func_godot/fgd/func_illusionary.tres
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@@ -0,0 +1,30 @@
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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://dg5x44cc7flew"]
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[ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_kv0mq"]
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[ext_resource type="Script" uid="uid://tljjfqk7f4qe" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="2_uffhi"]
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[resource]
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script = ExtResource("2_uffhi")
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spawn_type = 2
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origin_type = 0
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build_visuals = true
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use_in_baked_light = true
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shadow_casting_setting = 1
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build_occlusion = true
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render_layers = 1
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collision_shape_type = 0
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collision_layer = 1
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collision_mask = 1
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collision_priority = 1.0
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collision_shape_margin = 0.04
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classname = "func_illusionary"
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description = "Static geometry with no collision. Builds a Node3D with a MeshInstance3D and an Occluder3D to aid in render culling of other VisualInstance3D nodes."
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func_godot_internal = false
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base_classes = Array[Resource]([ExtResource("1_kv0mq")])
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class_properties = {}
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class_property_descriptions = {}
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1)
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}
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node_class = "Node3D"
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name_property = ""
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27
addons/func_godot/fgd/phong_base.tres
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27
addons/func_godot/fgd/phong_base.tres
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@@ -0,0 +1,27 @@
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[gd_resource type="Resource" script_class="FuncGodotFGDBaseClass" load_steps=2 format=3 uid="uid://nayxb8n7see2"]
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[ext_resource type="Script" uid="uid://2dcgx300y2jw" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="1_04y3n"]
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[resource]
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script = ExtResource("1_04y3n")
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classname = "Phong"
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description = "Phong shading options for SolidClass geometry."
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func_godot_internal = false
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base_classes = Array[Resource]([])
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class_properties = {
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"_phong": {
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"Disabled": 0,
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"Smooth shading": 1
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},
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"_phong_angle": 89.0
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}
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class_property_descriptions = {
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"_phong": ["Phong shading", 0],
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"_phong_angle": "Phong smoothing angle"
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}
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meta_properties = {
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||||
"color": Color(0.8, 0.8, 0.8, 1),
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"size": AABB(-8, -8, -8, 8, 8, 8)
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}
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node_class = ""
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name_property = ""
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29
addons/func_godot/fgd/worldspawn.tres
Normal file
29
addons/func_godot/fgd/worldspawn.tres
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@@ -0,0 +1,29 @@
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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=2 format=3 uid="uid://bdji3873bg32h"]
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[ext_resource type="Script" uid="uid://tljjfqk7f4qe" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_62t8m"]
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[resource]
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||||
script = ExtResource("1_62t8m")
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||||
spawn_type = 0
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||||
origin_type = 0
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||||
build_visuals = true
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||||
use_in_baked_light = true
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shadow_casting_setting = 1
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||||
build_occlusion = true
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||||
render_layers = 1
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||||
collision_shape_type = 1
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||||
collision_layer = 1
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collision_mask = 0
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||||
collision_priority = 1.0
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collision_shape_margin = 0.04
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classname = "worldspawn"
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description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes."
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func_godot_internal = false
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||||
base_classes = Array[Resource]([])
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||||
class_properties = {}
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||||
class_property_descriptions = {}
|
||||
meta_properties = {
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||||
"color": Color(0.8, 0.8, 0.8, 1)
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||||
}
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||||
node_class = "StaticBody3D"
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||||
name_property = ""
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||||
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