oh my god let's try this again
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79
.godot/editor/editor_layout.cfg
Normal file
79
.godot/editor/editor_layout.cfg
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[docks]
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dock_1_selected_tab_idx=0
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dock_2_selected_tab_idx=0
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dock_3_selected_tab_idx=0
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dock_4_selected_tab_idx=0
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dock_5_selected_tab_idx=0
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dock_6_selected_tab_idx=0
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dock_7_selected_tab_idx=0
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dock_8_selected_tab_idx=0
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dock_floating={}
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dock_split_2=0
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=270
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dock_hsplit_3=-216
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dock_hsplit_4=0
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dock_filesystem_split=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://sprites/enemies/chompyboy_front1.png")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://sprites/", "res://sprites/fpguns/", "res://sprites/enemies/", "res://maps/textures/", "res://addons/func_godot/")
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dock_bottom=[]
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dock_closed=[]
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dock_filesystem_h_split_offset=240
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dock_filesystem_v_split_offset=0
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dock_node_current_tab=0
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dock_history_include_scene=true
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dock_history_include_global=true
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dock_3="Scene,Import"
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dock_4="FileSystem"
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dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://player.tscn", "res://models/character/bad_guy_hazmat.tscn", "res://enemy_chompyboy.tscn", "res://gameplaytest.tscn", "res://aitest.tscn")
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current_scene="res://gameplaytest.tscn"
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center_split_offset=-288
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=2
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selected_bottom_panel_item=0
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[ScriptEditor]
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open_scripts=["res://scripts/character.gd", "res://scripts/Character_Hazmat.gd", "res://scripts/enemy_chompyboy.gd", "res://addons/func_godot/src/map/func_godot_map.gd", "res://gameplaytest.gd", "res://scripts/hud_text.gd", "res://scripts/telekinesis_object.gd"]
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selected_script="res://scripts/character.gd"
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open_help=[]
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script_split_offset=233
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list_split_offset=0
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zoom_factor=1.0
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[ShaderEditor]
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open_shaders=[]
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split_offset=0
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selected_shader=""
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text_shader_zoom_factor=1.0
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[editor_log]
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log_filter_0=true
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log_filter_2=true
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log_filter_1=false
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log_filter_3=false
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log_filter_4=false
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collapse=false
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show_search=true
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[EditorWindow]
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screen=2
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mode="maximized"
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position=Vector2i(1920, 846)
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[GameView]
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floating_window_rect=Rect2i(0, 0, 0, 0)
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floating_window_screen=-1
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