oh my god let's try this again
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.godot/mono/temp/obj/Debug/blorgshooter.AssemblyInfo.cs
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22
.godot/mono/temp/obj/Debug/blorgshooter.AssemblyInfo.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("blorgshooter")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("blorgshooter")]
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[assembly: System.Reflection.AssemblyTitleAttribute("blorgshooter")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// Generated by the MSBuild WriteCodeFragment class.
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dc617024b3ed51662491e12f4749f077bbc11d91
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is_global = true
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build_property.GodotDisabledSourceGenerators =
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build_property.GodotProjectDir = C:\Users\Amy\Documents\godot\blorgshooter\
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build_property.GodotProjectDirBase64 =
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build_property.GodotSourceGenerators =
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build_property.IsGodotToolsProject =
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build_property.TargetFramework = net6.0
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build_property.TargetPlatformMinVersion =
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build_property.UsingMicrosoftNETSdkWeb =
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build_property.ProjectTypeGuids =
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build_property.InvariantGlobalization =
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build_property.PlatformNeutralAssembly =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = blorgshooter
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build_property.ProjectDir = C:\Users\Amy\Documents\godot\blorgshooter\
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BIN
.godot/mono/temp/obj/Debug/blorgshooter.assets.cache
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BIN
.godot/mono/temp/obj/Debug/blorgshooter.assets.cache
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900c6e34689de6c17f37c9f0f59cd6358dfac0fd
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\bin\Debug\blorgshooter.deps.json
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\bin\Debug\blorgshooter.runtimeconfig.json
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\bin\Debug\blorgshooter.dll
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\bin\Debug\blorgshooter.pdb
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\bin\Debug\GodotSharp.dll
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\bin\Debug\GodotSharpEditor.dll
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\obj\Debug\blorgshooter.csproj.AssemblyReference.cache
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\obj\Debug\blorgshooter.GeneratedMSBuildEditorConfig.editorconfig
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\obj\Debug\blorgshooter.AssemblyInfoInputs.cache
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\obj\Debug\blorgshooter.AssemblyInfo.cs
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\obj\Debug\blorgshooter.csproj.CoreCompileInputs.cache
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\obj\Debug\blorgshooter.csproj.CopyComplete
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\obj\Debug\blorgshooter.dll
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\obj\Debug\refint\blorgshooter.dll
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\obj\Debug\blorgshooter.pdb
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\obj\Debug\blorgshooter.genruntimeconfig.cache
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C:\Users\Amy\Documents\godot\blorgshooter\.godot\mono\temp\obj\Debug\ref\blorgshooter.dll
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BIN
.godot/mono/temp/obj/Debug/blorgshooter.dll
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.godot/mono/temp/obj/Debug/blorgshooter.dll
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170d6d38a72fc4e875c7e518a3221690dabf619e
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BIN
.godot/mono/temp/obj/Debug/blorgshooter.pdb
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BIN
.godot/mono/temp/obj/Debug/blorgshooter.pdb
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BIN
.godot/mono/temp/obj/Debug/ref/blorgshooter.dll
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.godot/mono/temp/obj/Debug/ref/blorgshooter.dll
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BIN
.godot/mono/temp/obj/Debug/refint/blorgshooter.dll
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BIN
.godot/mono/temp/obj/Debug/refint/blorgshooter.dll
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