oh my god let's try this again
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31
maps/trenchconf.tres
Normal file
31
maps/trenchconf.tres
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[gd_resource type="Resource" script_class="TrenchBroomGameConfig" load_steps=6 format=3 uid="uid://djq80mbisch2u"]
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[ext_resource type="Resource" uid="uid://b4xhdj0e16lop" path="res://addons/func_godot/game_config/trenchbroom/tb_face_tag_clip.tres" id="1_avck3"]
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[ext_resource type="Resource" uid="uid://ca7377sfgj074" path="res://addons/func_godot/game_config/trenchbroom/tb_face_tag_skip.tres" id="2_vdmjc"]
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[ext_resource type="Resource" uid="uid://c28ix7wu3swde" path="res://maps/FGD.tres" id="3_i4mei"]
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[ext_resource type="Texture2D" uid="uid://decwujsyhj0qy" path="res://addons/func_godot/icon32.png" id="4_20hfb"]
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[ext_resource type="Script" uid="uid://bk1nm56aq58aa" path="res://addons/func_godot/src/trenchbroom/trenchbroom_game_config.gd" id="5_o7061"]
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[resource]
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script = ExtResource("5_o7061")
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export_file = false
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game_name = "blorgshooter"
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icon = ExtResource("4_20hfb")
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map_formats = Array[Dictionary]([{
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"format": "Valve",
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"initialmap": "initial_valve.map"
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}, {
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"format": "Standard",
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"initialmap": "initial_standard.map"
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}, {
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"format": "Quake2",
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"initialmap": "initial_quake2.map"
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}, {
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"format": "Quake3"
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}])
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texture_exclusion_patterns = Array[String](["*_albedo", "*_ao", "*_emission", "*_height", "*_metallic", "*_normal", "*_orm", "*_roughness", "*_sss"])
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fgd_file = ExtResource("3_i4mei")
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entity_scale = "32"
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default_uv_scale = Vector2(1, 1)
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brush_tags = Array[Resource]([])
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brushface_tags = Array[Resource]([ExtResource("1_avck3"), ExtResource("2_vdmjc")])
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