[docks] dock_1_selected_tab_idx=0 dock_2_selected_tab_idx=0 dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_6_selected_tab_idx=0 dock_7_selected_tab_idx=0 dock_8_selected_tab_idx=0 dock_floating={} dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=270 dock_hsplit_3=-216 dock_hsplit_4=0 dock_filesystem_split=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://sprites/enemies/chompyboy_front1.png") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://sprites/", "res://sprites/fpguns/", "res://sprites/enemies/", "res://maps/textures/", "res://addons/func_godot/") dock_bottom=[] dock_closed=[] dock_filesystem_h_split_offset=240 dock_filesystem_v_split_offset=0 dock_node_current_tab=0 dock_history_include_scene=true dock_history_include_global=true dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://player.tscn", "res://models/character/bad_guy_hazmat.tscn", "res://enemy_chompyboy.tscn", "res://gameplaytest.tscn", "res://aitest.tscn") current_scene="res://gameplaytest.tscn" center_split_offset=-288 selected_default_debugger_tab_idx=0 selected_main_editor_idx=2 selected_bottom_panel_item=0 [ScriptEditor] open_scripts=["res://scripts/character.gd", "res://scripts/Character_Hazmat.gd", "res://scripts/enemy_chompyboy.gd", "res://addons/func_godot/src/map/func_godot_map.gd", "res://gameplaytest.gd", "res://scripts/hud_text.gd", "res://scripts/telekinesis_object.gd"] selected_script="res://scripts/character.gd" open_help=[] script_split_offset=233 list_split_offset=0 zoom_factor=1.0 [ShaderEditor] open_shaders=[] split_offset=0 selected_shader="" text_shader_zoom_factor=1.0 [editor_log] log_filter_0=true log_filter_2=true log_filter_1=false log_filter_3=false log_filter_4=false collapse=false show_search=true [EditorWindow] screen=2 mode="maximized" position=Vector2i(1920, 846) [GameView] floating_window_rect=Rect2i(0, 0, 0, 0) floating_window_screen=-1