[gd_resource type="Resource" script_class="FuncGodotFGDFile" load_steps=6 format=3 uid="uid://c28ix7wu3swde"] [ext_resource type="Resource" uid="uid://crgpdahjaj" path="res://addons/func_godot/fgd/func_godot_fgd.tres" id="1_c0opr"] [ext_resource type="Script" uid="uid://dbvnfkej5kg42" path="res://addons/func_godot/src/fgd/func_godot_fgd_file.gd" id="1_yg52s"] [ext_resource type="Script" uid="uid://tljjfqk7f4qe" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="2_5kt57"] [ext_resource type="Script" uid="uid://13fip1bbanaw" path="res://scripts/telekinesis_object.gd" id="3_m1kii"] [sub_resource type="Resource" id="Resource_fw8lp"] script = ExtResource("2_5kt57") spawn_type = 2 origin_type = 0 build_visuals = true use_in_baked_light = false shadow_casting_setting = 1 build_occlusion = false render_layers = 1 collision_shape_type = 1 collision_layer = 1 collision_mask = 1 collision_priority = 1.0 collision_shape_margin = 0.04 script_class = ExtResource("3_m1kii") classname = "telekinesis_prop" description = "" func_godot_internal = false base_classes = Array[Resource]([]) class_properties = {} class_property_descriptions = {} meta_properties = { "color": Color(0.8, 0.8, 0.8, 1), "size": AABB(-8, -8, -8, 8, 8, 8) } node_class = "RigidBody3D" name_property = "" [resource] script = ExtResource("1_yg52s") export_file = false target_map_editor = 1 fgd_name = "blorgshooter" base_fgd_files = Array[Resource]([ExtResource("1_c0opr")]) entity_definitions = Array[Resource]([SubResource("Resource_fw8lp")])