[gd_resource type="Resource" script_class="TrenchBroomGameConfig" load_steps=6 format=3 uid="uid://djq80mbisch2u"] [ext_resource type="Resource" uid="uid://b4xhdj0e16lop" path="res://addons/func_godot/game_config/trenchbroom/tb_face_tag_clip.tres" id="1_avck3"] [ext_resource type="Resource" uid="uid://ca7377sfgj074" path="res://addons/func_godot/game_config/trenchbroom/tb_face_tag_skip.tres" id="2_vdmjc"] [ext_resource type="Resource" uid="uid://c28ix7wu3swde" path="res://maps/FGD.tres" id="3_i4mei"] [ext_resource type="Texture2D" uid="uid://decwujsyhj0qy" path="res://addons/func_godot/icon32.png" id="4_20hfb"] [ext_resource type="Script" uid="uid://bk1nm56aq58aa" path="res://addons/func_godot/src/trenchbroom/trenchbroom_game_config.gd" id="5_o7061"] [resource] script = ExtResource("5_o7061") export_file = false game_name = "blorgshooter" icon = ExtResource("4_20hfb") map_formats = Array[Dictionary]([{ "format": "Valve", "initialmap": "initial_valve.map" }, { "format": "Standard", "initialmap": "initial_standard.map" }, { "format": "Quake2", "initialmap": "initial_quake2.map" }, { "format": "Quake3" }]) texture_exclusion_patterns = Array[String](["*_albedo", "*_ao", "*_emission", "*_height", "*_metallic", "*_normal", "*_orm", "*_roughness", "*_sss"]) fgd_file = ExtResource("3_i4mei") entity_scale = "32" default_uv_scale = Vector2(1, 1) brush_tags = Array[Resource]([]) brushface_tags = Array[Resource]([ExtResource("1_avck3"), ExtResource("2_vdmjc")])