[editor_metadata] executable_path="C:/Utilities/Godot/Godot_v4.4.1-stable_win64.exe" use_advanced_connections=false [debug_options] run_live_debug=true run_reload_scripts=true run_debug_collisions=false run_debug_paths=false run_debug_navigation=false run_debug_avoidance=false [dialog_bounds] project_settings=Rect2(2150, 831, 900, 700) create_new_node=Rect2(2430, 831, 900, 700) [recent_files] scenes=["res://aitest.tscn", "res://gameplaytest.tscn", "res://enemy_chompyboy.tscn", "res://models/character/bad_guy_hazmat.tscn", "res://player.tscn", "res://addons/fpc/character.tscn", "res://map_test.tscn", "res://addons/fpc/reticles/reticle_1.tscn", "res://test_world.tscn", "res://models/item/Revolver.gltf"] scripts=["res://gameplaytest.gd", "res://scripts/enemy_chompyboy.gd", "res://addons/func_godot/src/map/func_godot_map.gd", "res://enemy_chompyboy.gd", "res://models/character/bad_guy_hazmat.tscn::GDScript_endaf", "res://addons/qodot/src/nodes/qodot_map.gd", "res://aitest.gd", "res://scripts/hud_text.gd", "res://addons/fpc/reticles/reticle_1.tscn::GDScript_a8kpl", "res://models/character/bad_guy_hazmat.tscn::GDScript_doy3o"] [linked_properties] Node3D:scale=true CharacterBody3D:scale=true CSGBox3D:scale=true MeshInstance3D:scale=true StaticBody3D:scale=true CollisionShape3D:scale=false CenterContainer:scale=true StandardMaterial3D:uv1_scale=true StandardMaterial3D:uv2_scale=true RigidBody3D:scale=true MultiNodeEdit:scale=true Camera3D:scale=true RayCast3D:scale=true DirectionalLight3D:scale=true BoneAttachment3D:scale=true Skeleton3D:scale=true CollisionPolygon3D:scale=true Control:scale=true Sprite3D:scale=true OmniLight3D:scale=true NavigationRegion3D:scale=true OccluderInstance3D:scale=true SpotLight3D:scale=true PanelContainer:scale=true MarginContainer:scale=true VBoxContainer:scale=true Label:scale=true AnimatedSprite2D:scale=true Sprite2D:scale=true Marker3D:scale=true Area3D:scale=true [project_settings] show_builtin_actions=false advanced_mode=true [script_setup] last_selected_language="GDScript" [scripts_panel] show_scripts_panel=true [shader_setup] last_selected_language="Shader" [color_picker] recent_presets=PackedColorArray(0.82, 0.916, 1, 1, 0, 0.858824, 0, 1, 0.507404, 0.739993, 0.904876, 1, 1, 1, 1, 1, 0.8, 0, 0, 1, 0.52, 0, 0.8, 1, 0.8, 0, 0.773333, 1, 1, 0, 0.966667, 1, 0.73, 0, 0.705667, 1) [uid_upgrade_tool] run_on_restart=false resave_paths=PackedStringArray()