extends Node3D var chompyboy = preload("res://enemy_chompyboy.tscn") # Called when the node enters the scene tree for the first time. func _ready(): spawnwave(8) $wavetimer.start(10) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func spawnchompy(tramsorm): var newchomp = chompyboy.instantiate() newchomp.player = $player var offset = false for lad in $player.enemies: if lad.global_position.distance_to(tramsorm.origin) < 3: return false newchomp.set_global_transform(tramsorm) add_child(newchomp) return true func spawnwave(numtospawn): var numspawned : int = 0 var spawnpoints = $spawnpoints.get_children() spawnpoints.shuffle() if numtospawn > len(spawnpoints): numtospawn = len(spawnpoints) while numspawned < numtospawn: var point = spawnpoints.pop_back().global_transform while spawnchompy(point) == false: point.origin.y += 3 numspawned += 1 func _on_wavetimer_timeout(): $wavetimer.stop() spawnwave(6) $wavetimer.start(10)