[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://cxy7jnh6d7msn"]

[ext_resource type="Script" uid="uid://cmoudtn1s5egw" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_0fsmp"]
[ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_c3bns"]

[resource]
script = ExtResource("1_0fsmp")
spawn_type = 2
origin_type = 0
build_visuals = true
use_in_baked_light = true
shadow_casting_setting = 0
build_occlusion = false
render_layers = 1
collision_shape_type = 2
collision_layer = 1
collision_mask = 1
collision_priority = 1.0
collision_shape_margin = 0.04
classname = "func_transparent"
description = "Static collidable geometry. Builds a StaticBody3D with a MeshInstance3D and a single convex CollisionShape3D. Does not occlude other VisualInstance3D nodes."
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_c3bns")])
class_properties = {}
class_property_descriptions = {}
meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1)
}
node_class = "StaticBody3D"
name_property = ""
