[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bduw8vm07vgev"]

[ext_resource type="Shader" uid="uid://bbjd50qeqviot" path="res://models/deband.gdshader" id="1_kgs5k"]
[ext_resource type="Texture2D" uid="uid://1s1q03whs0hf" path="res://models/materials/uvface.png" id="2_xqq8l"]

[resource]
resource_name = "Skin"
render_priority = 0
shader = ExtResource("1_kgs5k")
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/texture_albedo = ExtResource("2_xqq8l")
shader_parameter/albedo_texture_size = Vector2i(128, 128)
shader_parameter/point_size = 1.0
shader_parameter/roughness = 1.0
shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/specular = 0.0
shader_parameter/metallic = 0.0
shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/uv2_scale = Vector3(1, 1, 1)
shader_parameter/uv2_offset = Vector3(0, 0, 0)
shader_parameter/debanding_dither = 0.05
