[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dc4ywuyaimwtj"]

[ext_resource type="Shader" uid="uid://bbjd50qeqviot" path="res://models/deband.gdshader" id="1_ri4h5"]

[resource]
resource_name = "Black"
render_priority = 0
shader = ExtResource("1_ri4h5")
shader_parameter/albedo = Color(0.18, 0.18, 0.18, 1)
shader_parameter/albedo_texture_size = Vector2i(0, 0)
shader_parameter/point_size = 1.0
shader_parameter/roughness = 1.0
shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/specular = 0.0
shader_parameter/metallic = 0.0
shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/uv2_scale = Vector3(1, 1, 1)
shader_parameter/uv2_offset = Vector3(0, 0, 0)
shader_parameter/debanding_dither = 1.0
