[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://b4b1bdboq1ayu"]

[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_8r4fh"]
[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="1_owjbh"]

[resource]
script = ExtResource("1_8r4fh")
spawn_type = 0
shadow_casting_setting = 0
classname = "func_transparent"
description = "Solid geometry that doesn't cast shadows and has collision, but can be seen through by NPCs."
base_classes = Array[Resource]([ExtResource("1_owjbh")])
meta_properties = {
"color": Color(0.62062806, 0.8315058, 0.9718184, 1)
}
node_class = "StaticBody3D"
metadata/_custom_type_script = "uid://5cow84q03m6a"
