[docks]

dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=2
dock_floating={}
dock_bottom=[]
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=327
dock_hsplit_3=-299
dock_hsplit_4=0
dock_filesystem_h_split_offset=240
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://models/", "res://models/props/", "res://addons/func_godot/", "res://addons/func_godot/textures/", "res://addons/func_godot/textures/special/", "res://addons/func_godot/game_config/", "res://addons/func_godot/game_config/trenchbroom/", "res://addons/func_godot/fgd/")
dock_node_current_tab=0
dock_history_include_scene=true
dock_history_include_global=true
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Node,History,Inspector"

[EditorNode]

open_scenes=PackedStringArray("res://entities/player.tscn", "res://maps/cafemotel.tscn", "res://entities/hud.tscn", "res://models/overheadstatus.tscn", "res://entities/note.tscn", "res://entities/npc.tscn", "res://entities/grabject.tscn")
current_scene="res://entities/grabject.tscn"
center_split_offset=-270
selected_default_debugger_tab_idx=0
selected_main_editor_idx=1
selected_bottom_panel_item=0

[ScriptEditor]

open_scripts=["res://maps/cafemotel.gd", "res://entities/grabject.gd", "res://entities/hud.gd", "res://scripts/interaction_point.gd", "res://scripts/itemhold_boneattachpoint.gd", "res://entities/note.gd", "res://entities/npc.gd", "res://models/overheadstatus.gd", "res://scripts/player.gd", "res://scripts/print_mesh_size.gd", "res://scripts/springarmpivot.gd", "res://scripts/waypoint.gd"]
selected_script="res://entities/grabject.gd"
open_help=[]
script_split_offset=158
list_split_offset=0
zoom_factor=1.07143

[ShaderEditor]

open_shaders=["res://models/deband.gdshader"]
split_offset=0
selected_shader="res://models/deband.gdshader"
text_shader_zoom_factor=1.0

[EditorWindow]

screen=2
mode="maximized"
position=Vector2i(1920, 846)
size=Vector2i(1294, 648)

[GameView]

floating_window_rect=Rect2i(1922, 831, 1932, 1127)
floating_window_screen=0
