actual initial commit lmao
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[gd_resource type="Resource" script_class="NetRadiantCustomGamePackConfig" load_steps=5 format=3 uid="uid://cv1k2e85fo2ax"]
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[ext_resource type="Resource" uid="uid://crgpdahjaj" path="res://addons/func_godot/fgd/func_godot_fgd.tres" id="1_gct4v"]
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[ext_resource type="Script" uid="uid://ckvnkpgsci7hg" path="res://addons/func_godot/src/netradiant_custom/netradiant_custom_gamepack_config.gd" id="2_en8ro"]
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[ext_resource type="Resource" uid="uid://f5erfnvbg6b7" path="res://addons/func_godot/game_config/netradiant_custom/netradiant_custom_shader_clip.tres" id="2_w7psh"]
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[ext_resource type="Resource" uid="uid://cfhg30jclb4lw" path="res://addons/func_godot/game_config/netradiant_custom/netradiant_custom_shader_skip.tres" id="3_6gpk8"]
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[resource]
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script = ExtResource("2_en8ro")
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export_file = false
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gamepack_name = "func_godot"
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game_name = "FuncGodot"
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base_game_path = ""
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fgd_file = ExtResource("1_gct4v")
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netradiant_custom_shaders = Array[Resource]([ExtResource("2_w7psh"), ExtResource("3_6gpk8")])
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texture_types = PackedStringArray("png", "jpg", "jpeg", "bmp", "tga")
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model_types = PackedStringArray("glb", "gltf", "obj")
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sound_types = PackedStringArray("wav", "ogg")
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default_scale = "1.0"
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clip_texture = "textures/special/clip"
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skip_texture = "textures/special/skip"
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@@ -0,0 +1,8 @@
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[gd_resource type="Resource" script_class="NetRadiantCustomShader" load_steps=2 format=3 uid="uid://f5erfnvbg6b7"]
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[ext_resource type="Script" uid="uid://dtmnasjcec1cl" path="res://addons/func_godot/src/netradiant_custom/netradiant_custom_shader.gd" id="1_cuylw"]
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[resource]
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script = ExtResource("1_cuylw")
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texture_path = "textures/special/clip"
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shader_attributes = Array[String](["qer_trans 0.4"])
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@@ -0,0 +1,8 @@
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[gd_resource type="Resource" script_class="NetRadiantCustomShader" load_steps=2 format=3 uid="uid://cfhg30jclb4lw"]
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[ext_resource type="Script" uid="uid://dtmnasjcec1cl" path="res://addons/func_godot/src/netradiant_custom/netradiant_custom_shader.gd" id="1_4ja6h"]
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[resource]
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script = ExtResource("1_4ja6h")
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texture_path = "textures/special/skip"
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shader_attributes = Array[String](["qer_trans 0.4"])
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