actual initial commit lmao

This commit is contained in:
2025-08-12 04:49:06 -04:00
parent b130b7eb7b
commit 0b69c0ae6f
1150 changed files with 124659 additions and 0 deletions

44
models/overheadstatus.gd Normal file
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extends Control
var subtractive : bool = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func set_nothing():
$Status_3Dots.visible = false
$Status_ExclamationPoint.visible = false
$Status_QuestionMark.visible = false
func set_3dots():
$Status_3Dots.visible = true
$Status_ExclamationPoint.visible = false
$Status_QuestionMark.visible = false
func set_exclamationpoint():
$Status_3Dots.visible = false
$Status_ExclamationPoint.visible = true
$Status_QuestionMark.visible = false
func set_questionmark():
$Status_3Dots.visible = false
$Status_ExclamationPoint.visible = false
$Status_QuestionMark.visible = true
func set_timer(percent: float):
if percent == -1:
$StatusTimer.visible = false
else:
$StatusTimer.visible = true
if subtractive:
$StatusTimer.value = 100 - percent
subtractive = false
else:
$StatusTimer.value = percent