actual initial commit lmao
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44
models/overheadstatus.gd
Normal file
44
models/overheadstatus.gd
Normal file
@@ -0,0 +1,44 @@
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extends Control
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var subtractive : bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func set_nothing():
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$Status_3Dots.visible = false
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$Status_ExclamationPoint.visible = false
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$Status_QuestionMark.visible = false
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func set_3dots():
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$Status_3Dots.visible = true
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$Status_ExclamationPoint.visible = false
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$Status_QuestionMark.visible = false
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func set_exclamationpoint():
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$Status_3Dots.visible = false
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$Status_ExclamationPoint.visible = true
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$Status_QuestionMark.visible = false
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func set_questionmark():
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$Status_3Dots.visible = false
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$Status_ExclamationPoint.visible = false
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$Status_QuestionMark.visible = true
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func set_timer(percent: float):
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if percent == -1:
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$StatusTimer.visible = false
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else:
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$StatusTimer.visible = true
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if subtractive:
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$StatusTimer.value = 100 - percent
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subtractive = false
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else:
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$StatusTimer.value = percent
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