split map into func_geo segments, add lights and test npc to motel blockout, adjust npc settings so they can traverse slopes
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@@ -6,34 +6,13 @@
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[resource]
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script = ExtResource("2_8o081")
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spawn_type = 2
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origin_type = 3
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build_visuals = true
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global_illumination_mode = 1
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use_in_baked_light = true
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shadow_casting_setting = 1
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build_occlusion = true
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render_layers = 1
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collision_shape_type = 2
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collision_layer = 1
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collision_mask = 0
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collision_priority = 1.0
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collision_shape_margin = 0.04
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add_textures_metadata = false
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add_vertex_metadata = false
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add_face_position_metadata = false
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add_face_normal_metadata = false
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add_collision_shape_to_face_indices_metadata = false
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add_collision_shape_face_range_metadata = false
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collision_layer = 3
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classname = "func_geo"
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description = "Static collidable geometry. Builds a StaticBody3D with a MeshInstance3D, a single concave CollisionShape3D, and an OccluderInstance3D."
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func_godot_internal = false
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base_classes = Array[Resource]([ExtResource("1_5mwee"), ExtResource("2_bp8pb")])
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class_properties = {}
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class_property_descriptions = {}
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auto_apply_to_matching_node_properties = false
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1)
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}
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node_class = "StaticBody3D"
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name_property = ""
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