split map into func_geo segments, add lights and test npc to motel blockout, adjust npc settings so they can traverse slopes

This commit is contained in:
2025-10-14 09:44:52 -04:00
parent b402a162e1
commit 5153c306de
10 changed files with 7854 additions and 3174 deletions

View File

@@ -10638,6 +10638,7 @@ viewport_path = NodePath("StatusSprite/SubViewport")
[node name="npc" type="CharacterBody3D"]
collision_layer = 3
safe_margin = 0.15
script = ExtResource("1_ixooy")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
@@ -10646,6 +10647,7 @@ visible = false
shape = SubResource("CapsuleShape3D_7e7u5")
[node name="CharacterArmature" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.15, 0)
[node name="Skeleton3D" type="Skeleton3D" parent="CharacterArmature"]
bones/0/name = "Root"