split map into func_geo segments, add lights and test npc to motel blockout, adjust npc settings so they can traverse slopes
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@@ -10638,6 +10638,7 @@ viewport_path = NodePath("StatusSprite/SubViewport")
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[node name="npc" type="CharacterBody3D"]
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collision_layer = 3
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safe_margin = 0.15
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script = ExtResource("1_ixooy")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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@@ -10646,6 +10647,7 @@ visible = false
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shape = SubResource("CapsuleShape3D_7e7u5")
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[node name="CharacterArmature" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.15, 0)
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[node name="Skeleton3D" type="Skeleton3D" parent="CharacterArmature"]
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bones/0/name = "Root"
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