split map into func_geo segments, add lights and test npc to motel blockout, adjust npc settings so they can traverse slopes
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maps/autosave/cafemotel.6.map
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maps/autosave/cafemotel.7.map
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@@ -25,4 +25,4 @@ compress/channel_pack=1
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mipmaps/generate=false
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mipmaps/limit=-1
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slices/horizontal=1
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slices/vertical=1
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slices/vertical=4
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maps/cafemotel.tscn
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