Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.

This commit is contained in:
2025-10-14 02:15:54 -04:00
parent 986d2f5666
commit b402a162e1
154 changed files with 10450 additions and 10097 deletions

View File

@@ -1,28 +1,37 @@
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://cxy7jnh6d7msn"]
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=4 format=3 uid="uid://cxy7jnh6d7msn"]
[ext_resource type="Script" uid="uid://cmoudtn1s5egw" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_0fsmp"]
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_0fsmp"]
[ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_c3bns"]
[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="2_c03gr"]
[resource]
script = ExtResource("1_0fsmp")
spawn_type = 2
origin_type = 0
origin_type = 3
build_visuals = true
global_illumination_mode = 1
use_in_baked_light = true
shadow_casting_setting = 0
shadow_casting_setting = 1
build_occlusion = false
render_layers = 1
collision_shape_type = 2
collision_layer = 1
collision_mask = 1
collision_mask = 0
collision_priority = 1.0
collision_shape_margin = 0.04
classname = "func_transparent"
description = "Static collidable geometry. Builds a StaticBody3D with a MeshInstance3D and a single convex CollisionShape3D. Does not occlude other VisualInstance3D nodes."
add_textures_metadata = false
add_vertex_metadata = false
add_face_position_metadata = false
add_face_normal_metadata = false
add_collision_shape_to_face_indices_metadata = false
add_collision_shape_face_range_metadata = false
classname = "func_detail"
description = "Static collidable geometry. Builds a StaticBody3D with a MeshInstance3D and a single concave CollisionShape3D. Does not occlude other VisualInstance3D nodes."
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_c3bns")])
base_classes = Array[Resource]([ExtResource("1_c3bns"), ExtResource("2_c03gr")])
class_properties = {}
class_property_descriptions = {}
auto_apply_to_matching_node_properties = false
meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1)
}