Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.

This commit is contained in:
2025-10-14 02:15:54 -04:00
parent 986d2f5666
commit b402a162e1
154 changed files with 10450 additions and 10097 deletions

View File

@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="FuncGodotFGDBaseClass" load_steps=2 format=3 uid="uid://nayxb8n7see2"]
[ext_resource type="Script" uid="uid://dyv4g30betqgm" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="1_04y3n"]
[ext_resource type="Script" uid="uid://ck575aqs1sbrb" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="1_04y3n"]
[resource]
script = ExtResource("1_04y3n")
@@ -19,6 +19,7 @@ class_property_descriptions = {
"_phong": ["Phong shading", 0],
"_phong_angle": "Phong smoothing angle"
}
auto_apply_to_matching_node_properties = false
meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1),
"size": AABB(-8, -8, -8, 8, 8, 8)