Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.
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@@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="FuncGodotFGDBaseClass" load_steps=2 format=3 uid="uid://nayxb8n7see2"]
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[ext_resource type="Script" uid="uid://dyv4g30betqgm" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="1_04y3n"]
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[ext_resource type="Script" uid="uid://ck575aqs1sbrb" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="1_04y3n"]
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[resource]
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script = ExtResource("1_04y3n")
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@@ -19,6 +19,7 @@ class_property_descriptions = {
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"_phong": ["Phong shading", 0],
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"_phong_angle": "Phong smoothing angle"
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}
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auto_apply_to_matching_node_properties = false
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1),
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"size": AABB(-8, -8, -8, 8, 8, 8)
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