Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.
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24
addons/func_godot/fgd/vertex_merge_distance_base.tres
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24
addons/func_godot/fgd/vertex_merge_distance_base.tres
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[gd_resource type="Resource" script_class="FuncGodotFGDBaseClass" load_steps=2 format=3 uid="uid://doo4ly322b4jc"]
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[ext_resource type="Script" uid="uid://ck575aqs1sbrb" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="1_h3atm"]
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[resource]
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script = ExtResource("1_h3atm")
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classname = "VertexMergeDistance"
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description = "Adjustable value to snap vertices to on map build. This can reduce instances of seams between polygons."
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func_godot_internal = false
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base_classes = Array[Resource]([])
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class_properties = {
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"_vertex_merge_distance": 0.008
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}
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class_property_descriptions = {
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"_vertex_merge_distance": "Adjustable value to snap vertices to on map build. This can reduce instances of seams between polygons."
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}
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auto_apply_to_matching_node_properties = false
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1),
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"size": AABB(-8, -8, -8, 8, 8, 8)
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}
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node_class = ""
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name_property = ""
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metadata/_custom_type_script = "uid://ck575aqs1sbrb"
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