Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.

This commit is contained in:
2025-10-14 02:15:54 -04:00
parent 986d2f5666
commit b402a162e1
154 changed files with 10450 additions and 10097 deletions

View File

@@ -1,29 +1,17 @@
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=2 format=3 uid="uid://bdji3873bg32h"]
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://bdji3873bg32h"]
[ext_resource type="Script" uid="uid://cmoudtn1s5egw" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_62t8m"]
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_62t8m"]
[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="1_h1046"]
[resource]
script = ExtResource("1_62t8m")
spawn_type = 0
origin_type = 0
build_visuals = true
use_in_baked_light = true
shadow_casting_setting = 1
build_occlusion = true
render_layers = 1
collision_shape_type = 1
origin_type = 1
collision_layer = 3
collision_mask = 1
collision_priority = 1.0
collision_shape_margin = 0.04
classname = "worldspawn"
description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes."
func_godot_internal = false
base_classes = Array[Resource]([])
class_properties = {}
class_property_descriptions = {}
base_classes = Array[Resource]([ExtResource("1_h1046")])
meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1)
}
node_class = "StaticBody3D"
name_property = ""