Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.
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@@ -1,29 +1,17 @@
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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=2 format=3 uid="uid://bdji3873bg32h"]
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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://bdji3873bg32h"]
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[ext_resource type="Script" uid="uid://cmoudtn1s5egw" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_62t8m"]
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[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_62t8m"]
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[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="1_h1046"]
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[resource]
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script = ExtResource("1_62t8m")
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spawn_type = 0
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origin_type = 0
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build_visuals = true
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use_in_baked_light = true
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shadow_casting_setting = 1
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build_occlusion = true
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render_layers = 1
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collision_shape_type = 1
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origin_type = 1
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collision_layer = 3
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collision_mask = 1
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collision_priority = 1.0
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collision_shape_margin = 0.04
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classname = "worldspawn"
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description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes."
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func_godot_internal = false
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base_classes = Array[Resource]([])
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class_properties = {}
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class_property_descriptions = {}
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base_classes = Array[Resource]([ExtResource("1_h1046")])
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1)
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}
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node_class = "StaticBody3D"
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name_property = ""
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