Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.

This commit is contained in:
2025-10-14 02:15:54 -04:00
parent 986d2f5666
commit b402a162e1
154 changed files with 10450 additions and 10097 deletions

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@@ -1,21 +1,24 @@
[gd_resource type="Resource" script_class="NetRadiantCustomGamePackConfig" load_steps=5 format=3 uid="uid://cv1k2e85fo2ax"]
[gd_resource type="Resource" script_class="NetRadiantCustomGamePackConfig" load_steps=6 format=3 uid="uid://cv1k2e85fo2ax"]
[ext_resource type="Resource" uid="uid://crgpdahjaj" path="res://addons/func_godot/fgd/func_godot_fgd.tres" id="1_gct4v"]
[ext_resource type="Script" uid="uid://ckvnkpgsci7hg" path="res://addons/func_godot/src/netradiant_custom/netradiant_custom_gamepack_config.gd" id="2_en8ro"]
[ext_resource type="Script" uid="uid://dfhj3me2g5j0l" path="res://addons/func_godot/src/netradiant_custom/netradiant_custom_gamepack_config.gd" id="2_en8ro"]
[ext_resource type="Resource" uid="uid://f5erfnvbg6b7" path="res://addons/func_godot/game_config/netradiant_custom/netradiant_custom_shader_clip.tres" id="2_w7psh"]
[ext_resource type="Resource" uid="uid://cfhg30jclb4lw" path="res://addons/func_godot/game_config/netradiant_custom/netradiant_custom_shader_skip.tres" id="3_6gpk8"]
[ext_resource type="Resource" uid="uid://bpnj14oaufdpt" path="res://addons/func_godot/game_config/netradiant_custom/netradiant_custom_shader_origin.tres" id="4_8rl60"]
[resource]
script = ExtResource("2_en8ro")
export_file = false
gamepack_name = "func_godot"
game_name = "FuncGodot"
base_game_path = ""
fgd_file = ExtResource("1_gct4v")
netradiant_custom_shaders = Array[Resource]([ExtResource("2_w7psh"), ExtResource("3_6gpk8")])
netradiant_custom_shaders = Array[Resource]([ExtResource("2_w7psh"), ExtResource("3_6gpk8"), ExtResource("4_8rl60")])
texture_types = PackedStringArray("png", "jpg", "jpeg", "bmp", "tga")
model_types = PackedStringArray("glb", "gltf", "obj")
sound_types = PackedStringArray("wav", "ogg")
default_scale = "1.0"
clip_texture = "textures/special/clip"
skip_texture = "textures/special/skip"
map_type = 1
default_build_menu_variables = {}
default_build_menu_commands = {}

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@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="NetRadiantCustomShader" load_steps=2 format=3 uid="uid://f5erfnvbg6b7"]
[ext_resource type="Script" uid="uid://dtmnasjcec1cl" path="res://addons/func_godot/src/netradiant_custom/netradiant_custom_shader.gd" id="1_cuylw"]
[ext_resource type="Script" uid="uid://dn86acprv4e86" path="res://addons/func_godot/src/netradiant_custom/netradiant_custom_shader.gd" id="1_cuylw"]
[resource]
script = ExtResource("1_cuylw")

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@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="NetRadiantCustomShader" load_steps=2 format=3 uid="uid://bpnj14oaufdpt"]
[ext_resource type="Script" uid="uid://dn86acprv4e86" path="res://addons/func_godot/src/netradiant_custom/netradiant_custom_shader.gd" id="1_ah2cp"]
[resource]
script = ExtResource("1_ah2cp")
texture_path = "textures/special/origin"
shader_attributes = Array[String](["qer_trans 0.4"])

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@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="NetRadiantCustomShader" load_steps=2 format=3 uid="uid://cfhg30jclb4lw"]
[ext_resource type="Script" uid="uid://dtmnasjcec1cl" path="res://addons/func_godot/src/netradiant_custom/netradiant_custom_shader.gd" id="1_4ja6h"]
[ext_resource type="Script" uid="uid://dn86acprv4e86" path="res://addons/func_godot/src/netradiant_custom/netradiant_custom_shader.gd" id="1_4ja6h"]
[resource]
script = ExtResource("1_4ja6h")