Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.
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13
maps/func_map_settings.tres
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13
maps/func_map_settings.tres
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[gd_resource type="Resource" script_class="FuncGodotMapSettings" load_steps=5 format=3 uid="uid://1bx5hv7o0k32"]
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[ext_resource type="Material" uid="uid://cvex6toty8yn7" path="res://addons/func_godot/textures/default_material.tres" id="1_63oi4"]
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[ext_resource type="Resource" uid="uid://cr2cirhqq3arj" path="res://maps/func_fgd.tres" id="2_63oi4"]
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[ext_resource type="Script" uid="uid://38q6k0ctahjn" path="res://addons/func_godot/src/map/func_godot_map_settings.gd" id="3_ixb1v"]
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[ext_resource type="Script" uid="uid://cij36hpqc46c" path="res://addons/func_godot/src/import/quake_wad_file.gd" id="4_h08ew"]
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[resource]
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script = ExtResource("3_ixb1v")
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entity_fgd = ExtResource("2_63oi4")
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clip_texture = "clip"
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skip_texture = "skip"
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save_generated_materials = false
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