Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.

This commit is contained in:
2025-10-14 02:15:54 -04:00
parent 986d2f5666
commit b402a162e1
154 changed files with 10450 additions and 10097 deletions

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@@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://b4b1bdboq1ayu"]
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_8r4fh"]
[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="1_owjbh"]
[resource]
script = ExtResource("1_8r4fh")
spawn_type = 0
shadow_casting_setting = 0
classname = "func_transparent"
description = "Solid geometry that doesn't cast shadows and has collision, but can be seen through by NPCs."
base_classes = Array[Resource]([ExtResource("1_owjbh")])
meta_properties = {
"color": Color(0.62062806, 0.8315058, 0.9718184, 1)
}
node_class = "StaticBody3D"
metadata/_custom_type_script = "uid://5cow84q03m6a"