Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.
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maps/func_transparent.tres
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17
maps/func_transparent.tres
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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://b4b1bdboq1ayu"]
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[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_8r4fh"]
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[ext_resource type="Resource" uid="uid://doo4ly322b4jc" path="res://addons/func_godot/fgd/vertex_merge_distance_base.tres" id="1_owjbh"]
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[resource]
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script = ExtResource("1_8r4fh")
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spawn_type = 0
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shadow_casting_setting = 0
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classname = "func_transparent"
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description = "Solid geometry that doesn't cast shadows and has collision, but can be seen through by NPCs."
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base_classes = Array[Resource]([ExtResource("1_owjbh")])
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meta_properties = {
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"color": Color(0.62062806, 0.8315058, 0.9718184, 1)
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}
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node_class = "StaticBody3D"
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metadata/_custom_type_script = "uid://5cow84q03m6a"
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