Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.

This commit is contained in:
2025-10-14 02:15:54 -04:00
parent 986d2f5666
commit b402a162e1
154 changed files with 10450 additions and 10097 deletions

View File

@@ -15,9 +15,11 @@ dest_files=["res://.godot/imported/nightstand.glb-b3f35da2801adc425eebd7ff22b368
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=2.25
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
@@ -32,16 +34,31 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
"materials": {
"Material": {
"use_external/enabled": true,
"use_external/fallback_path": "res://models/materials/steel.tres",
"use_external/path": "uid://dfrkdb0706g47"
},
"wood": {
"use_external/enabled": true,
"use_external/fallback_path": "res://models/materials/rosewood_dark.tres",
"use_external/path": "uid://cnmrulmxitjnb"
}
},
"meshes": {
"nightstand_Mesh cabinetBedDrawer": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/path": "res://models/nightstand.res"
"save_to_file/fallback_path": "res://models/nightstand.res",
"save_to_file/path": "uid://bpf1f8faih3a6"
}
}
}