Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.
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@@ -15,9 +15,11 @@ dest_files=["res://.godot/imported/nightstand.glb-b3f35da2801adc425eebd7ff22b368
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=2.25
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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@@ -32,16 +34,31 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"materials": {
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"Material": {
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"use_external/enabled": true,
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"use_external/fallback_path": "res://models/materials/steel.tres",
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"use_external/path": "uid://dfrkdb0706g47"
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},
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"wood": {
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"use_external/enabled": true,
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"use_external/fallback_path": "res://models/materials/rosewood_dark.tres",
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"use_external/path": "uid://cnmrulmxitjnb"
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}
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},
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"meshes": {
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"nightstand_Mesh cabinetBedDrawer": {
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"generate/lightmap_uv": 0,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 60.0,
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"lods/normal_split_angle": 25.0,
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"save_to_file/enabled": true,
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"save_to_file/path": "res://models/nightstand.res"
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"save_to_file/fallback_path": "res://models/nightstand.res",
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"save_to_file/path": "uid://bpf1f8faih3a6"
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}
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}
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}
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