Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map.
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textures/wall_brick_scrungly.tres
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textures/wall_brick_scrungly.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://b2rbjx3lh40lh"]
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[ext_resource type="Texture2D" uid="uid://dyof46rex0gum" path="res://textures/wall_brick_scrungly.png" id="1_pci7q"]
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[resource]
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albedo_texture = ExtResource("1_pci7q")
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metallic_specular = 0.0
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texture_filter = 2
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