Commit Graph

  • 5153c306de split map into func_geo segments, add lights and test npc to motel blockout, adjust npc settings so they can traverse slopes main Amy 2025-10-14 09:44:52 -04:00
  • b402a162e1 Updated to Godot 4.5 and func_godot 2025.9. Added grid_white and grid_taupe textures. Unfucked func_godot and navmesh settings. Began blocking out motel layout in map. Amy 2025-10-14 02:15:54 -04:00
  • 986d2f5666 add white marble and pale wood textures, started cafe kitchen counter geometry Amy 2025-08-16 16:59:01 -04:00
  • 059d2f4ea1 fix barista model material import settings, uncapture mouse on escape Amy 2025-08-13 15:04:45 -04:00
  • ab72548577 oh i need a gitignore file in here huh Amy 2025-08-13 13:15:03 -04:00
  • f6dd715de0 oh i need a gitignore file in here huh Amy 2025-08-13 13:13:34 -04:00
  • 8345ae9ffe add ellipsis above the interaction prompts when there are more than 3 interactables in reach Amy 2025-08-13 13:08:44 -04:00
  • fcc2ccf55d modify readme Amarantha Weaver 2025-08-12 08:51:02 +00:00
  • 0b69c0ae6f actual initial commit lmao Amy 2025-08-12 04:49:06 -04:00
  • b130b7eb7b Initial commit Amarantha Weaver 2025-08-12 08:44:00 +00:00