[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bduw8vm07vgev"] [ext_resource type="Shader" uid="uid://bbjd50qeqviot" path="res://models/deband.gdshader" id="1_kgs5k"] [ext_resource type="Texture2D" uid="uid://1s1q03whs0hf" path="res://models/materials/uvface.png" id="2_xqq8l"] [resource] resource_name = "Skin" render_priority = 0 shader = ExtResource("1_kgs5k") shader_parameter/albedo = Color(1, 1, 1, 1) shader_parameter/texture_albedo = ExtResource("2_xqq8l") shader_parameter/albedo_texture_size = Vector2i(128, 128) shader_parameter/point_size = 1.0 shader_parameter/roughness = 1.0 shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0) shader_parameter/specular = 0.0 shader_parameter/metallic = 0.0 shader_parameter/uv1_scale = Vector3(1, 1, 1) shader_parameter/uv1_offset = Vector3(0, 0, 0) shader_parameter/uv2_scale = Vector3(1, 1, 1) shader_parameter/uv2_offset = Vector3(0, 0, 0) shader_parameter/debanding_dither = 0.05