[docks] dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=2 dock_floating={} dock_bottom=[] dock_closed=[] dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=327 dock_hsplit_3=-299 dock_hsplit_4=0 dock_filesystem_h_split_offset=240 dock_filesystem_v_split_offset=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://entities/hud.tscn") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://models/props/", "res://entities/", "res://addons/func_godot/", "res://addons/func_godot/textures/", "res://addons/func_godot/textures/special/", "res://addons/func_godot/game_config/", "res://addons/func_godot/game_config/trenchbroom/", "res://addons/func_godot/fgd/") dock_node_current_tab=0 dock_history_include_scene=true dock_history_include_global=true dock_3="Scene,Import" dock_4="FileSystem" dock_5="Node,History,Inspector" [EditorNode] open_scenes=PackedStringArray("res://entities/player.tscn", "res://maps/cafemotel.tscn", "res://entities/hud.tscn", "res://models/overheadstatus.tscn", "res://entities/note.tscn", "res://entities/npc.tscn", "res://entities/grabject.tscn") current_scene="res://entities/hud.tscn" center_split_offset=-270 selected_default_debugger_tab_idx=0 selected_main_editor_idx=2 selected_bottom_panel_item=0 [ScriptEditor] open_scripts=["res://maps/cafemotel.gd", "res://entities/grabject.gd", "res://entities/hud.gd", "res://scripts/interaction_point.gd", "res://scripts/itemhold_boneattachpoint.gd", "res://entities/note.gd", "res://entities/npc.gd", "res://models/overheadstatus.gd", "res://scripts/player.gd", "res://scripts/print_mesh_size.gd", "res://scripts/springarmpivot.gd", "res://scripts/waypoint.gd"] selected_script="res://scripts/player.gd" open_help=[] script_split_offset=158 list_split_offset=0 zoom_factor=1.07143 [ShaderEditor] open_shaders=["res://models/deband.gdshader"] split_offset=0 selected_shader="res://models/deband.gdshader" text_shader_zoom_factor=1.0 [EditorWindow] screen=1 mode="maximized" position=Vector2i(1920, 32) size=Vector2i(1294, 648) [GameView] floating_window_rect=Rect2i(1922, 831, 1932, 1127) floating_window_screen=0