Files
wretched/entities/npc.tscn

11180 lines
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bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "Abdomen"
bones/3/parent = 2
bones/3/rest = Transform3D(1, -1.68404e-08, 8.76857e-07, 1.00463e-07, 0.995434, -0.095454, -8.71246e-07, 0.095454, 0.995434, 2.43627e-11, 0.106104, 7.38873e-09)
bones/3/enabled = true
bones/3/position = Vector3(2.43627e-11, 0.106104, 7.38873e-09)
bones/3/rotation = Quaternion(0.0477816, 4.30054e-07, 2.84403e-08, 0.998858)
bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "Torso"
bones/4/parent = 3
bones/4/rest = Transform3D(1, -5.82267e-08, -1.66293e-06, -3.33439e-08, 0.998486, -0.0550128, 1.66362e-06, 0.0550128, 0.998486, -6.49081e-12, 0.162004, -4.08831e-09)
bones/4/enabled = true
bones/4/position = Vector3(-6.49081e-12, 0.162004, -4.08831e-09)
bones/4/rotation = Quaternion(0.0854647, -0.237483, 0.0115782, 0.967556)
bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "Chest"
bones/5/parent = 4
bones/5/rest = Transform3D(1, 4.12369e-09, 2.92105e-10, -4.12146e-09, 0.999973, -0.00727292, -3.22089e-10, 0.00727292, 0.999973, 1.0048e-11, 0.216292, -1.65344e-09)
bones/5/enabled = true
bones/5/position = Vector3(1.0048e-11, 0.216292, -1.65344e-09)
bones/5/rotation = Quaternion(0.00363648, 1.90088e-10, -2.10482e-09, 0.999993)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "Neck"
bones/6/parent = 5
bones/6/rest = Transform3D(1, -1.10842e-08, 1.35549e-06, -1.45924e-08, 0.999821, 0.0189413, -1.35545e-06, -0.0189413, 0.999821, -6.60805e-13, 0.133251, -1.65355e-09)
bones/6/enabled = true
bones/6/position = Vector3(-6.60805e-13, 0.133251, -1.65355e-09)
bones/6/rotation = Quaternion(-0.00947106, 6.77918e-07, -9.22207e-10, 0.999955)
bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "Head"
bones/7/parent = 6
bones/7/rest = Transform3D(1, -5.0372e-16, -0.00055095, -1.02572e-12, 1, -1.86264e-09, 0.00055095, 1.86265e-09, 1, -9.46878e-12, 0.0767286, -1.0257e-09)
bones/7/enabled = true
bones/7/position = Vector3(-9.46878e-12, 0.0767286, -1.0257e-09)
bones/7/rotation = Quaternion(-0.0245109, -0.000275393, 0.000120303, 0.999699)
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "Shoulder.L"
bones/8/parent = 5
bones/8/rest = Transform3D(-0.434836, 0.824972, -0.361025, 0.70828, 0.560906, 0.42863, 0.556109, -0.0693229, -0.828213, 0.0987415, 0.0183398, 0.0227801)
bones/8/enabled = true
bones/8/position = Vector3(0.0987355, 0.0290176, 0.0212757)
bones/8/rotation = Quaternion(0.456199, 0.840232, 0.106907, -0.272881)
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "UpperArm.L"
bones/9/parent = 8
bones/9/rest = Transform3D(0.5603, -0.446532, 0.697619, -0.0415935, 0.82601, 0.562119, -0.827245, -0.343972, 0.444241, 5.58794e-08, 0.0656334, 5.21541e-08)
bones/9/enabled = true
bones/9/position = Vector3(5.58794e-08, 0.0656334, 5.21541e-08)
bones/9/rotation = Quaternion(-0.674998, 0.403884, 0.387776, 0.480506)
bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "LowerArm.L"
bones/10/parent = 9
bones/10/rest = Transform3D(0.989263, 0.145825, -0.00972626, -0.145818, 0.98931, 0.00143367, 0.00983136, -4.07454e-09, 0.999952, -2.50395e-10, 0.181908, -1.87685e-09)
bones/10/enabled = true
bones/10/position = Vector3(-2.50395e-10, 0.181908, -1.87685e-09)
bones/10/rotation = Quaternion(-0.121328, -0.0295654, -0.184313, 0.974902)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "Wrist.L"
bones/11/parent = 10
bones/11/rest = Transform3D(0.996007, -0.0781141, 0.0432129, 0.0790086, 0.996685, -0.0193924, -0.0415548, 0.0227292, 0.998878, 1.21072e-08, 0.23528, 8.28295e-08)
bones/11/enabled = true
bones/11/position = Vector3(1.21072e-08, 0.23528, 8.28295e-08)
bones/11/rotation = Quaternion(0.0112397, 0.0177445, 0.0104792, 0.999724)
bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "Index1.L"
bones/12/parent = 11
bones/12/rest = Transform3D(0.982179, 0.185547, 0.0299617, -0.186051, 0.982426, 0.0149821, -0.0266553, -0.0202895, 0.999439, 1.86265e-09, 0.028038, 1.72295e-08)
bones/12/enabled = true
bones/12/position = Vector3(1.86265e-09, 0.028038, 1.72295e-08)
bones/12/rotation = Quaternion(-0.00113296, 0.0124518, -0.24152, 0.970315)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "Index2.L"
bones/13/parent = 12
bones/13/rest = Transform3D(0.986897, -0.146692, -0.0672051, 0.133631, 0.976496, -0.169108, 0.0904324, 0.157912, 0.983304, 7.45058e-09, 0.124367, 1.08965e-07)
bones/13/enabled = true
bones/13/position = Vector3(7.45058e-09, 0.124367, 1.08965e-07)
bones/13/rotation = Quaternion(-0.0408909, -0.0321456, 0.0670435, 0.996393)
bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "Index3.L"
bones/14/parent = 13
bones/14/rest = Transform3D(0.99936, -0.0354597, -0.0046522, 0.0355817, 0.998933, 0.0294502, 0.00360294, -0.0295969, 0.999555, 0, 0.0327537, -5.7742e-08)
bones/14/enabled = true
bones/14/position = Vector3(0, 0.0327537, -5.7742e-08)
bones/14/rotation = Quaternion(-0.0790735, 0.0116557, 0.0250531, 0.996486)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "Index4.L"
bones/15/parent = 14
bones/15/rest = Transform3D(0.99998, -0.00308448, 0.00543555, 0.00314351, 0.999936, -0.0108856, -0.00540162, 0.0109024, 0.999926, 7.45058e-09, 0.0295314, 1.61584e-07)
bones/15/enabled = true
bones/15/position = Vector3(7.45058e-09, 0.0295314, 1.61584e-07)
bones/15/rotation = Quaternion(-0.0298723, 0.00978076, 0.00496208, 0.999494)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "Middle1.L"
bones/16/parent = 11
bones/16/rest = Transform3D(0.998675, -0.0347973, -0.037922, 0.0328003, 0.998105, -0.0520678, 0.0396619, 0.0507549, 0.997923, 1.86265e-09, 0.028038, 1.72295e-08)
bones/16/enabled = true
bones/16/position = Vector3(1.86265e-09, 0.028038, 1.72295e-08)
bones/16/rotation = Quaternion(0.0276539, -0.0265664, -0.133171, 0.990351)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "Middle2.L"
bones/17/parent = 16
bones/17/rest = Transform3D(0.999431, -0.0167607, 0.0292553, 0.0173533, 0.999647, -0.0201219, -0.0289077, 0.0206181, 0.999369, -7.45058e-09, 0.123878, 2.86964e-08)
bones/17/enabled = true
bones/17/position = Vector3(-7.45058e-09, 0.123878, 2.86964e-08)
bones/17/rotation = Quaternion(-0.0899747, 0.0254326, -0.00615306, 0.9956)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "Middle3.L"
bones/18/parent = 17
bones/18/rest = Transform3D(0.999915, 0.00584677, -0.0116906, -0.00545432, 0.99943, 0.0333241, 0.0118788, -0.0332575, 0.999376, 2.79397e-09, 0.0403936, 7.91624e-09)
bones/18/enabled = true
bones/18/position = Vector3(2.79397e-09, 0.0403936, 7.91624e-09)
bones/18/rotation = Quaternion(-0.12041, 0.00623888, -0.0188473, 0.992526)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "Middle4.L"
bones/19/parent = 18
bones/19/rest = Transform3D(0.999944, 0.00741064, 0.00755202, -0.00694465, 0.998176, -0.059967, -0.00798264, 0.0599112, 0.998172, 2.09548e-09, 0.0403716, 1.75205e-08)
bones/19/enabled = true
bones/19/position = Vector3(2.09548e-09, 0.0403716, 1.75205e-08)
bones/19/rotation = Quaternion(-0.0190456, 0.00917196, -0.011121, 0.999715)
bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "Ring1.L"
bones/20/parent = 11
bones/20/rest = Transform3D(0.962185, -0.254391, -0.097389, 0.252556, 0.967088, -0.0309354, 0.102053, 0.00516946, 0.994765, 1.86265e-09, 0.028038, 1.72295e-08)
bones/20/enabled = true
bones/20/position = Vector3(1.86265e-09, 0.028038, 1.72295e-08)
bones/20/rotation = Quaternion(0.00616596, -0.0552034, -0.0222685, 0.998208)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "Ring2.L"
bones/21/parent = 20
bones/21/rest = Transform3D(0.972724, 0.0588654, 0.224373, -0.0434333, 0.996378, -0.0731085, -0.227864, 0.0613691, 0.971757, 7.45058e-09, 0.122903, 6.65896e-08)
bones/21/enabled = true
bones/21/position = Vector3(7.45058e-09, 0.122903, 6.65896e-08)
bones/21/rotation = Quaternion(-0.0819329, 0.160517, -0.0365543, 0.982947)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "Ring3.L"
bones/22/parent = 21
bones/22/rest = Transform3D(0.999554, 0.0252674, -0.0159517, -0.0256735, 0.999338, -0.0257907, 0.0152894, 0.0261887, 0.99954, -2.23517e-08, 0.0339388, 5.30854e-08)
bones/22/enabled = true
bones/22/position = Vector3(-2.23517e-08, 0.0339388, 5.30854e-08)
bones/22/rotation = Quaternion(-0.118164, 0.0402264, -0.0414629, 0.991312)
bones/22/scale = Vector3(1, 1, 1)
bones/23/name = "Ring4.L"
bones/23/parent = 22
bones/23/rest = Transform3D(0.999817, -0.0180126, 0.00642265, 0.0180097, 0.999838, 0.000515292, -0.00643089, -0.000399528, 0.999979, -7.45058e-09, 0.0331776, 1.09896e-07)
bones/23/enabled = true
bones/23/position = Vector3(-7.45058e-09, 0.0331776, 1.09896e-07)
bones/23/rotation = Quaternion(-0.0751798, 0.0300851, -0.00748025, 0.996688)
bones/23/scale = Vector3(1, 1, 1)
bones/24/name = "Pinky1.L"
bones/24/parent = 11
bones/24/rest = Transform3D(0.887178, -0.442146, -0.131992, 0.437246, 0.896943, -0.0656447, 0.147413, 0.000525765, 0.989075, 1.86265e-09, 0.028038, 1.72295e-08)
bones/24/enabled = true
bones/24/position = Vector3(1.86265e-09, 0.028038, 1.72295e-08)
bones/24/rotation = Quaternion(0.0103215, -0.0781709, 0.0778163, 0.993845)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "Pinky2.L"
bones/25/parent = 24
bones/25/rest = Transform3D(0.929287, 0.14107, 0.341358, -0.114368, 0.988669, -0.0972294, -0.351206, 0.0513134, 0.934891, -2.98023e-08, 0.119494, 5.4948e-08)
bones/25/enabled = true
bones/25/position = Vector3(-2.98023e-08, 0.119494, 5.4948e-08)
bones/25/rotation = Quaternion(-0.126589, 0.179584, -0.161972, 0.962024)
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "Pinky3.L"
bones/26/parent = 25
bones/26/rest = Transform3D(0.999275, -0.0306266, -0.0226005, 0.0303521, 0.999462, -0.0123908, 0.0229679, 0.0116958, 0.999668, 1.86265e-08, 0.0265639, 1.2666e-07)
bones/26/enabled = true
bones/26/position = Vector3(1.86265e-08, 0.0265639, 1.2666e-07)
bones/26/rotation = Quaternion(-0.0907976, -0.0566094, -0.0230625, 0.993992)
bones/26/scale = Vector3(1, 1, 1)
bones/27/name = "Pinky4.L"
bones/27/parent = 26
bones/27/rest = Transform3D(0.999996, -0.00229659, 0.00184862, 0.00234385, 0.999659, -0.0259873, -0.00178831, 0.0259915, 0.99966, -1.11759e-08, 0.0275831, 6.0536e-09)
bones/27/enabled = true
bones/27/position = Vector3(-1.11759e-08, 0.0275831, 6.0536e-09)
bones/27/rotation = Quaternion(-0.11695, -0.0183611, -0.00289887, 0.992964)
bones/27/scale = Vector3(1, 1, 1)
bones/28/name = "Thumb1.L"
bones/28/parent = 11
bones/28/rest = Transform3D(0.608241, 0.696976, 0.379826, -0.75149, 0.659706, -0.00713873, -0.255549, -0.281094, 0.92503, 1.86265e-09, 0.028038, 1.72295e-08)
bones/28/enabled = true
bones/28/position = Vector3(1.86265e-09, 0.028038, 1.72295e-08)
bones/28/rotation = Quaternion(0.00387711, 0.198608, -0.345762, 0.917054)
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "Thumb2.L"
bones/29/parent = 28
bones/29/rest = Transform3D(0.955713, -0.178499, -0.233989, 0.158133, 0.982006, -0.10324, 0.248206, 0.061666, 0.966742, -1.49012e-08, 0.0823097, -5.21541e-08)
bones/29/enabled = true
bones/29/position = Vector3(-1.49012e-08, 0.0823097, -5.21541e-08)
bones/29/rotation = Quaternion(0.0417277, -0.122015, 0.0851816, 0.987985)
bones/29/scale = Vector3(1, 1, 1)
bones/30/name = "Thumb3.L"
bones/30/parent = 29
bones/30/rest = Transform3D(0.989717, -0.139415, -0.031992, 0.137791, 0.989281, -0.0483389, 0.0383883, 0.0434337, 0.998318, -5.96046e-08, 0.03208, -1.91852e-07)
bones/30/enabled = true
bones/30/position = Vector3(-5.96046e-08, 0.03208, -1.91852e-07)
bones/30/rotation = Quaternion(-0.0885877, -0.0556028, 0.121992, 0.987005)
bones/30/scale = Vector3(1, 1, 1)
bones/31/name = "Shoulder.R"
bones/31/parent = 5
bones/31/rest = Transform3D(-0.434837, -0.824972, 0.361024, -0.70828, 0.560906, 0.42863, -0.556108, -0.0693219, -0.828214, -0.0980539, 0.0183398, 0.0227802)
bones/31/enabled = true
bones/31/position = Vector3(-0.09806, 0.0290177, 0.0212758)
bones/31/rotation = Quaternion(-0.456199, 0.840232, 0.106908, 0.272881)
bones/31/scale = Vector3(1, 1, 1)
bones/32/name = "UpperArm.R"
bones/32/parent = 31
bones/32/rest = Transform3D(0.5603, 0.446532, -0.69762, 0.0415936, 0.82601, 0.562119, 0.827245, -0.343971, 0.444241, -1.86265e-08, 0.0656334, -3.72529e-09)
bones/32/enabled = true
bones/32/position = Vector3(-1.86265e-08, 0.0656334, -3.72529e-09)
bones/32/rotation = Quaternion(-0.626873, -0.307534, -0.439376, 0.565157)
bones/32/scale = Vector3(1, 1, 1)
bones/33/name = "LowerArm.R"
bones/33/parent = 32
bones/33/rest = Transform3D(0.989263, -0.145825, 0.00972636, 0.145818, 0.98931, 0.00143365, -0.00983145, 2.69501e-08, 0.999952, 1.76072e-09, 0.181908, 1.26596e-07)
bones/33/enabled = true
bones/33/position = Vector3(1.76072e-09, 0.181908, 1.26596e-07)
bones/33/rotation = Quaternion(-0.205763, -0.193786, 0.323958, 0.902862)
bones/33/scale = Vector3(1, 1, 1)
bones/34/name = "Wrist.R"
bones/34/parent = 33
bones/34/rest = Transform3D(0.996007, 0.0781141, -0.0432129, -0.0790086, 0.996685, -0.0193924, 0.0415548, 0.0227292, 0.998878, 2.79397e-09, 0.23528, -3.90573e-08)
bones/34/enabled = true
bones/34/position = Vector3(2.79397e-09, 0.23528, -3.90573e-08)
bones/34/rotation = Quaternion(0.0105415, -0.0212143, -0.0393221, 0.998946)
bones/34/scale = Vector3(1, 1, 1)
bones/35/name = "Index1.R"
bones/35/parent = 34
bones/35/rest = Transform3D(0.982179, -0.185547, -0.0299616, 0.186051, 0.982426, 0.0149821, 0.0266552, -0.0202895, 0.999439, -9.31323e-09, 0.0280379, -1.10362e-07)
bones/35/enabled = true
bones/35/position = Vector3(-9.31323e-09, 0.0280379, -1.10362e-07)
bones/35/rotation = Quaternion(0.00201453, -0.0129088, 0.20365, 0.978957)
bones/35/scale = Vector3(1, 1, 1)
bones/36/name = "Index2.R"
bones/36/parent = 35
bones/36/rest = Transform3D(0.986897, 0.146692, 0.0672051, -0.133631, 0.976496, -0.169108, -0.0904324, 0.157912, 0.983303, -1.49012e-08, 0.124367, 1.86265e-09)
bones/36/enabled = true
bones/36/position = Vector3(-1.49012e-08, 0.124367, 1.86265e-09)
bones/36/rotation = Quaternion(-0.0528571, 0.0336407, -0.0664887, 0.995818)
bones/36/scale = Vector3(1, 1, 1)
bones/37/name = "Index3.R"
bones/37/parent = 36
bones/37/rest = Transform3D(0.99936, 0.0354597, 0.00465219, -0.0355817, 0.998933, 0.0294502, -0.00360293, -0.0295969, 0.999555, 1.49012e-08, 0.0327537, -1.01514e-07)
bones/37/enabled = true
bones/37/position = Vector3(1.49012e-08, 0.0327537, -1.01514e-07)
bones/37/rotation = Quaternion(-0.0887833, -0.0113618, -0.0247415, 0.995679)
bones/37/scale = Vector3(1, 1, 1)
bones/38/name = "Index4.R"
bones/38/parent = 37
bones/38/rest = Transform3D(0.99998, 0.00308448, -0.00543555, -0.00314351, 0.999936, -0.0108856, 0.00540162, 0.0109024, 0.999926, 0, 0.0295314, 2.28174e-08)
bones/38/enabled = true
bones/38/position = Vector3(0, 0.0295314, 2.28174e-08)
bones/38/rotation = Quaternion(-0.0298723, -0.00978077, -0.00496208, 0.999494)
bones/38/scale = Vector3(1, 1, 1)
bones/39/name = "Middle1.R"
bones/39/parent = 34
bones/39/rest = Transform3D(0.998675, 0.0347973, 0.0379219, -0.0328003, 0.998105, -0.0520678, -0.0396619, 0.0507549, 0.997923, -9.31323e-09, 0.0280379, -1.10362e-07)
bones/39/enabled = true
bones/39/position = Vector3(-9.31323e-09, 0.0280379, -1.10362e-07)
bones/39/rotation = Quaternion(0.0257227, 0.0194088, -0.0169106, 0.999338)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "Middle2.R"
bones/40/parent = 39
bones/40/rest = Transform3D(0.999431, 0.0167607, -0.0292553, -0.0173533, 0.999647, -0.0201219, 0.0289077, 0.0206181, 0.999369, -5.58794e-09, 0.123878, -1.04366e-07)
bones/40/enabled = true
bones/40/position = Vector3(-5.58794e-09, 0.123878, -1.04366e-07)
bones/40/rotation = Quaternion(-0.104393, -0.0269019, -0.0690116, 0.991774)
bones/40/scale = Vector3(1, 1, 1)
bones/41/name = "Middle3.R"
bones/41/parent = 40
bones/41/rest = Transform3D(0.999915, -0.00584677, 0.0116906, 0.00545432, 0.99943, 0.0333241, -0.0118788, -0.0332575, 0.999376, 1.16415e-09, 0.0403937, -4.88944e-09)
bones/41/enabled = true
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