45 lines
1.0 KiB
GDScript
45 lines
1.0 KiB
GDScript
extends Control
|
|
|
|
var subtractive : bool = false
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
pass # Replace with function body.
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta: float) -> void:
|
|
pass
|
|
|
|
func set_nothing():
|
|
$Status_3Dots.visible = false
|
|
$Status_ExclamationPoint.visible = false
|
|
$Status_QuestionMark.visible = false
|
|
|
|
func set_3dots():
|
|
$Status_3Dots.visible = true
|
|
$Status_ExclamationPoint.visible = false
|
|
$Status_QuestionMark.visible = false
|
|
|
|
func set_exclamationpoint():
|
|
$Status_3Dots.visible = false
|
|
$Status_ExclamationPoint.visible = true
|
|
$Status_QuestionMark.visible = false
|
|
|
|
func set_questionmark():
|
|
$Status_3Dots.visible = false
|
|
$Status_ExclamationPoint.visible = false
|
|
$Status_QuestionMark.visible = true
|
|
|
|
func set_timer(percent: float):
|
|
if percent == -1:
|
|
$StatusTimer.visible = false
|
|
else:
|
|
$StatusTimer.visible = true
|
|
if subtractive:
|
|
$StatusTimer.value = 100 - percent
|
|
subtractive = false
|
|
else:
|
|
$StatusTimer.value = percent
|