Files
wretched/scripts/springarmpivot.gd
2025-08-12 04:49:06 -04:00

31 lines
940 B
GDScript

extends Node3D
@export_group("FOV")
@export var change_fov_on_run : bool
@export var normal_fov : float = 75.0
@export var run_fov : float = 90.0
const CAMERA_BLEND : float = 0.05
@onready var spring_arm : SpringArm3D = $SpringArm3D
@onready var camera : Camera3D = $SpringArm3D/Camera3D
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unhandled_input(event):
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
rotate_y(-event.relative.x * 0.005)
spring_arm.rotate_x(-event.relative.y * 0.005)
spring_arm.rotation.x = clamp(spring_arm.rotation.x, -PI/4, PI/4)
func _physics_process(_delta):
if change_fov_on_run:
if owner.is_on_floor():
if Input.is_action_pressed("run"):
camera.fov = lerp(camera.fov, run_fov, CAMERA_BLEND)
else:
camera.fov = lerp(camera.fov, normal_fov, CAMERA_BLEND)
else:
camera.fov = lerp(camera.fov, normal_fov, CAMERA_BLEND)