Files
wretched/entities/player.tscn
2025-08-12 04:49:06 -04:00

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radius = 0.25
height = 1.6
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height = 1.0
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&"Idle_Gun_Pointing": ExtResource("13_sok22"),
&"Idle_Gun_Shoot": ExtResource("14_yl87s"),
&"Idle_Neutral": ExtResource("15_yp6jd"),
&"Idle_Sword": ExtResource("16_vx2rq"),
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&"Run_Back": ExtResource("24_6v4wt"),
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&"Run_Right": ExtResource("26_bay54"),
&"Run_Shoot": ExtResource("27_d38uh"),
&"Sword_Slash": ExtResource("28_uypnh"),
&"Walk": ExtResource("29_8imsx"),
&"Walk_Crouch": ExtResource("32_06nbx"),
&"Wave": ExtResource("30_xqtbc")
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spring_length = 2.0
margin = 0.2
[node name="Camera3D" type="Camera3D" parent="SpringArmPivot/SpringArm3D"]
[node name="CharacterArmature" type="Node3D" parent="."]
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bones/0/position = Vector3(0, 0, 0.0722887)
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bones/1/rotation = Quaternion(0.00543523, 0.000132287, 0.000132291, 0.999985)
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bones/5/rotation = Quaternion(-0.00020697, 1.13659e-10, 1.00917e-10, 1)
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bones/9/rotation = Quaternion(-0.756, -0.244534, 0.0183559, 0.606902)
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bones/10/scale = Vector3(1, 1, 1)
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bones/12/rotation = Quaternion(-0.0536506, -0.0583229, -0.0907802, 0.992713)
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bones/13/rotation = Quaternion(-0.00440123, 0.145898, 0.0930834, 0.984901)
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bones/14/rotation = Quaternion(-0.0822602, -0.00279773, 0.0209049, 0.996388)
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bones/15/rotation = Quaternion(-0.0302401, 0.0127248, 0.00602093, 0.999444)
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bones/16/position = Vector3(9.31323e-09, 0.0271997, 4.49363e-08)
bones/16/rotation = Quaternion(-0.0116159, -0.0117943, 0.0165027, 0.999727)
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bones/17/position = Vector3(-4.5402e-09, 0.119848, -5.96046e-08)
bones/17/rotation = Quaternion(-0.0535813, 0.0588508, -0.000211704, 0.996828)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "Middle3.L"
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bones/18/position = Vector3(-7.45058e-09, 0.039186, 1.79745e-07)
bones/18/rotation = Quaternion(-0.120008, -0.00437157, -0.0210206, 0.992541)
bones/18/scale = Vector3(1, 1, 1)
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bones/19/position = Vector3(-6.40284e-09, 0.0391646, 2.10945e-07)
bones/19/rotation = Quaternion(-0.0190482, 0.0352492, -0.00743691, 0.999169)
bones/19/scale = Vector3(1, 1, 1)
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bones/20/position = Vector3(9.31323e-09, 0.0271997, 4.49363e-08)
bones/20/rotation = Quaternion(-0.030456, -0.0289634, 0.128329, 0.990841)
bones/20/scale = Vector3(1, 1, 1)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/rotation = Quaternion(-0.119294, 0.0572575, -0.0398883, 0.990404)
bones/22/scale = Vector3(1, 1, 1)
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bones/25/rotation = Quaternion(-0.0766032, 0.0608134, -0.182085, 0.978406)
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bones/27/rotation = Quaternion(-0.116958, -0.00965458, -0.00323037, 0.993085)
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bones/28/rotation = Quaternion(-0.317099, -0.317893, -0.180712, 0.875063)
bones/28/scale = Vector3(1, 1, 1)
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bones/29/rotation = Quaternion(0.131836, 0.274653, -0.0108175, 0.952401)
bones/29/scale = Vector3(1, 1, 1)
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bones/30/rotation = Quaternion(-0.0596973, 0.0318687, 0.117547, 0.990759)
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bones/32/scale = Vector3(1, 1, 1)
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bones/33/parent = 32
bones/33/rest = Transform3D(0.985847, -0.167599, -0.00396147, 0.16758, 0.985847, -0.00477506, 0.0047057, 0.00404361, 0.999981, 3.67848e-09, 0.217008, -1.98715e-08)
bones/33/enabled = true
bones/33/position = Vector3(3.67848e-09, 0.217008, -1.98715e-08)
bones/33/rotation = Quaternion(-0.214967, -0.247513, 0.150591, 0.932657)
bones/33/scale = Vector3(1, 1, 1)
bones/34/name = "Wrist.R"
bones/34/parent = 33
bones/34/rest = Transform3D(0.994398, 0.103703, -0.0204664, -0.104026, 0.994455, -0.0154059, 0.0187553, 0.0174486, 0.999672, 8.26549e-09, 0.235667, 5.16011e-08)
bones/34/enabled = true
bones/34/position = Vector3(8.26549e-09, 0.235667, 5.16011e-08)
bones/34/rotation = Quaternion(0.00822544, -0.00981952, -0.0520068, 0.998565)
bones/34/scale = Vector3(1, 1, 1)
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bones/35/parent = 34
bones/35/rest = Transform3D(0.976715, -0.186496, 0.106055, 0.173979, 0.977761, 0.117108, -0.125537, -0.0959302, 0.98744, -9.31323e-09, 0.0271997, 4.49363e-08)
bones/35/enabled = true
bones/35/position = Vector3(-9.31323e-09, 0.0271997, 4.49363e-08)
bones/35/rotation = Quaternion(-0.0536506, 0.0583229, 0.0907802, 0.992713)
bones/35/scale = Vector3(1, 1, 1)
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bones/36/parent = 35
bones/36/rest = Transform3D(0.949609, 0.112217, -0.292661, -0.178164, 0.961453, -0.209438, 0.257878, 0.251026, 0.932998, 1.49012e-08, 0.121023, -1.88127e-07)
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bones/36/position = Vector3(1.49012e-08, 0.121023, -1.88127e-07)
bones/36/rotation = Quaternion(-0.0162477, -0.144091, -0.094652, 0.984893)
bones/36/scale = Vector3(1, 1, 1)
bones/37/name = "Index3.R"
bones/37/parent = 36
bones/37/rest = Transform3D(0.999011, 0.0285874, 0.0340588, -0.0297886, 0.998933, 0.0352993, -0.0330133, -0.0362789, 0.998796, 1.11759e-08, 0.0317744, 5.58794e-09)
bones/37/enabled = true
bones/37/position = Vector3(1.11759e-08, 0.0317744, 5.58794e-09)
bones/37/rotation = Quaternion(-0.0919627, 0.00305185, -0.0204528, 0.995548)
bones/37/scale = Vector3(1, 1, 1)
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bones/38/parent = 37
bones/38/rest = Transform3D(0.999923, 0.00497013, -0.0114012, -0.00508561, 0.999936, -0.0101225, 0.0113502, 0.0101797, 0.999884, -1.86265e-09, 0.0286486, 1.43424e-07)
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bones/38/position = Vector3(-1.86265e-09, 0.0286486, 1.43424e-07)
bones/38/rotation = Quaternion(-0.0302401, -0.0127248, -0.00602093, 0.999444)
bones/38/scale = Vector3(1, 1, 1)
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bones/39/parent = 34
bones/39/rest = Transform3D(0.999177, 0.0327224, 0.0239655, -0.0332704, 0.999185, 0.0228362, -0.0231987, -0.0236148, 0.999452, -9.31323e-09, 0.0271997, 4.49363e-08)
bones/39/enabled = true
bones/39/position = Vector3(-9.31323e-09, 0.0271997, 4.49363e-08)
bones/39/rotation = Quaternion(-0.0116159, 0.0117943, -0.0165027, 0.999727)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "Middle2.R"
bones/40/parent = 39
bones/40/rest = Transform3D(0.995206, 0.0168507, -0.0963414, -0.0258566, 0.995329, -0.0930094, 0.0943241, 0.0950545, 0.990993, 4.5402e-09, 0.119848, -5.96046e-08)
bones/40/enabled = true
bones/40/position = Vector3(4.5402e-09, 0.119848, -5.96046e-08)
bones/40/rotation = Quaternion(-0.0656035, -0.0574026, -0.0753899, 0.993337)
bones/40/scale = Vector3(1, 1, 1)
bones/41/name = "Middle3.R"
bones/41/parent = 40
bones/41/rest = Transform3D(0.999414, -0.00832194, 0.0332158, 0.00722566, 0.99943, 0.0329894, -0.0334714, -0.0327301, 0.998903, 7.45058e-09, 0.039186, 1.79745e-07)
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bones/41/position = Vector3(7.45058e-09, 0.039186, 1.79745e-07)
bones/41/rotation = Quaternion(-0.120008, 0.00437156, 0.0210206, 0.992541)
bones/41/scale = Vector3(1, 1, 1)
bones/42/name = "Middle4.R"
bones/42/parent = 41
bones/42/rest = Transform3D(0.998183, -0.00420155, -0.0601002, 0.000566565, 0.998176, -0.0603717, 0.0602442, 0.060228, 0.996365, 6.40284e-09, 0.0391646, 2.10945e-07)
bones/42/enabled = true
bones/42/position = Vector3(6.40284e-09, 0.0391646, 2.10945e-07)
bones/42/rotation = Quaternion(-0.0190482, -0.0352493, 0.00743692, 0.999169)
bones/42/scale = Vector3(1, 1, 1)
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bones/43/enabled = true
bones/43/position = Vector3(-9.31323e-09, 0.0271997, 4.49363e-08)
bones/43/rotation = Quaternion(-0.030456, 0.0289634, -0.128329, 0.990841)
bones/43/scale = Vector3(1, 1, 1)
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bones/44/rotation = Quaternion(-0.0439309, -0.106429, 0.0408442, 0.992509)
bones/44/scale = Vector3(1, 1, 1)
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bones/45/parent = 44
bones/45/rest = Transform3D(0.999467, -0.0270218, -0.0183202, 0.0265623, 0.999338, -0.0248756, 0.0189802, 0.0243757, 0.999523, 7.45058e-09, 0.0329241, 8.3819e-08)
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bones/45/rotation = Quaternion(-0.119294, -0.0572576, 0.0398883, 0.990404)
bones/45/scale = Vector3(1, 1, 1)
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bones/46/parent = 45
bones/46/rest = Transform3D(0.999835, 0.018016, -0.00214171, -0.0180165, 0.999838, -0.000196494, 0.00213782, 0.000235048, 0.999998, -1.86265e-08, 0.0321856, -1.45752e-07)
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bones/46/rotation = Quaternion(-0.0748089, -0.0279542, 0.00762859, 0.996777)
bones/46/scale = Vector3(1, 1, 1)
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bones/47/parent = 34
bones/47/rest = Transform3D(0.895374, 0.440192, 0.0673485, -0.443593, 0.894937, 0.0480795, -0.0391085, -0.0729245, 0.99657, -9.31323e-09, 0.0271997, 4.49363e-08)
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bones/47/position = Vector3(-9.31323e-09, 0.0271997, 4.49363e-08)
bones/47/rotation = Quaternion(-0.0310906, 0.0273529, -0.227078, 0.972996)
bones/47/scale = Vector3(1, 1, 1)
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bones/48/parent = 47
bones/48/rest = Transform3D(0.986314, -0.137336, -0.0912315, 0.122196, 0.980371, -0.154728, 0.11069, 0.141463, 0.983736, 7.45058e-09, 0.115961, 1.91852e-07)
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bones/48/position = Vector3(7.45058e-09, 0.115961, 1.91852e-07)
bones/48/rotation = Quaternion(-0.0766032, -0.0608134, 0.182085, 0.978406)
bones/48/scale = Vector3(1, 1, 1)
bones/49/name = "Pinky3.R"
bones/49/parent = 48
bones/49/rest = Transform3D(0.999488, 0.0284066, -0.0147017, -0.0286406, 0.999462, -0.0159539, 0.0142406, 0.0163668, 0.999765, 3.35276e-08, 0.0257697, 5.44824e-08)
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bones/49/position = Vector3(3.35276e-08, 0.0257697, 5.44824e-08)
bones/49/rotation = Quaternion(-0.0894857, 0.0379283, 0.022308, 0.995016)
bones/49/scale = Vector3(1, 1, 1)
bones/50/name = "Pinky4.R"
bones/50/parent = 49
bones/50/rest = Transform3D(0.999819, -0.000845239, -0.0189891, 0.000349583, 0.99966, -0.0260903, 0.0190047, 0.026079, 0.999479, -1.67638e-08, 0.0267585, -7.93952e-08)
bones/50/enabled = true
bones/50/position = Vector3(-1.67638e-08, 0.0267585, -7.93952e-08)
bones/50/rotation = Quaternion(-0.116958, 0.00965458, 0.00323036, 0.993085)
bones/50/scale = Vector3(1, 1, 1)
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bones/51/rest = Transform3D(0.601096, -0.671552, 0.433245, 0.161851, 0.633174, 0.756898, -0.782616, -0.384847, 0.48929, -9.31323e-09, 0.0271997, 4.49363e-08)
bones/51/enabled = true
bones/51/position = Vector3(-9.31323e-09, 0.0271997, 4.49363e-08)
bones/51/rotation = Quaternion(-0.254289, 0.351549, 0.248254, 0.866095)
bones/51/scale = Vector3(1, 1, 1)
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bones/52/parent = 51
bones/52/rest = Transform3D(0.848897, -0.0930235, -0.520307, -0.0518132, 0.965005, -0.257064, 0.526012, 0.245179, 0.81437, 9.68575e-08, 0.0828836, -5.21541e-08)
bones/52/enabled = true
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bones/52/rotation = Quaternion(0.131836, -0.274653, 0.0108175, 0.952401)
bones/52/scale = Vector3(1, 1, 1)
bones/53/name = "Thumb3.R"
bones/53/parent = 52
bones/53/rest = Transform3D(0.983871, 0.104484, -0.145192, -0.117794, 0.989281, -0.0862965, 0.13462, 0.102007, 0.985633, -2.98023e-08, 0.0311211, -2.23517e-08)
bones/53/enabled = true
bones/53/position = Vector3(-2.98023e-08, 0.0311211, -2.23517e-08)
bones/53/rotation = Quaternion(-0.0596973, -0.0318686, -0.117547, 0.990759)
bones/53/scale = Vector3(1, 1, 1)
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bones/54/parent = 1
bones/54/rest = Transform3D(1, 0, 0, 0, -0.996133, -0.0878607, 0, 0.0878604, -0.996136, 0.0964058, 0.0633354, -0.02323)
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bones/54/position = Vector3(0.0964058, 0.0633354, -0.02323)
bones/54/rotation = Quaternion(0.995635, 0.00172645, -0.0318396, 0.0877113)
bones/54/scale = Vector3(1, 1, 1)
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bones/55/parent = 54
bones/55/rest = Transform3D(1, 0, 0, 0, 0.990861, -0.134886, 0, 0.134886, 0.990861, 0, 0.481815, 1.49012e-08)
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bones/55/position = Vector3(0, 0.481815, 1.49012e-08)
bones/55/rotation = Quaternion(0.140144, 7.47203e-09, 2.43013e-10, 0.990131)
bones/55/scale = Vector3(1, 1, 1)
bones/56/name = "UpperLeg.R"
bones/56/parent = 1
bones/56/rest = Transform3D(1, 0, 0, 0, -0.996133, -0.0878607, 0, 0.0878604, -0.996136, -0.0973122, 0.0633354, -0.02323)
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bones/56/position = Vector3(-0.0973122, 0.0633354, -0.02323)
bones/56/rotation = Quaternion(0.995576, -0.00219287, 0.0331604, 0.0878887)
bones/56/scale = Vector3(1, 1, 1)
bones/57/name = "LowerLeg.R"
bones/57/parent = 56
bones/57/rest = Transform3D(1, 0, 0, 0, 0.990861, -0.134886, 0, 0.134886, 0.990861, 0, 0.481815, 1.49012e-08)
bones/57/enabled = true
bones/57/position = Vector3(0, 0.481815, 1.49012e-08)
bones/57/rotation = Quaternion(0.14051, 1.0966e-09, 2.05919e-10, 0.990079)
bones/57/scale = Vector3(1, 1, 1)
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bones/58/rest = Transform3D(1, 0, 0, 0, 0.00534737, -0.999986, 0, 0.999986, 0.00534737, 0.096859, 0.0227517, -0.0101932)
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bones/59/position = Vector3(0.142741, 0.476902, 0.696958)
bones/59/rotation = Quaternion(-0.00267377, 0, 0, 0.999996)
bones/59/scale = Vector3(1, 1, 1)
bones/60/name = "Foot.R"
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bones/60/rest = Transform3D(1, 0, 0, 0, 0.00534737, -0.999986, 0, 0.999986, 0.00534737, -0.096859, 0.0227517, -0.0101932)
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bones/61/name = "PT.R"
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bones/61/rotation = Quaternion(-0.00267377, 0, 0, 0.999996)
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[node name="SciFi_Head" type="MeshInstance3D" parent="CharacterArmature/Skeleton3D"]
mesh = ExtResource("3_ajlxp")
skin = SubResource("Skin_ko28d")
[node name="Suit_Body" type="MeshInstance3D" parent="CharacterArmature/Skeleton3D"]
mesh = ExtResource("4_7a734")
skin = SubResource("Skin_ko28d")
[node name="Suit_Feet" type="MeshInstance3D" parent="CharacterArmature/Skeleton3D"]
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skin = SubResource("Skin_ko28d")
[node name="Suit_Legs" type="MeshInstance3D" parent="CharacterArmature/Skeleton3D"]
mesh = ExtResource("6_7eie4")
skin = SubResource("Skin_ko28d")
[node name="ItemHold_BoneAttach" type="BoneAttachment3D" parent="CharacterArmature/Skeleton3D"]
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[node name="ItemHoldPoint" type="Marker3D" parent="CharacterArmature/Skeleton3D/ItemHold_BoneAttach"]
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mesh = ExtResource("8_y10x8")
[node name="PlayerVisibilityShape" type="StaticBody3D" parent="CharacterArmature"]
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collision_mask = 2
[node name="Standing" type="CollisionShape3D" parent="CharacterArmature/PlayerVisibilityShape"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0.1)
shape = SubResource("CapsuleShape3D_q8qsp")
debug_fill = false
[node name="Crouching" type="CollisionShape3D" parent="CharacterArmature/PlayerVisibilityShape"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.2)
shape = SubResource("CapsuleShape3D_62lcb")
disabled = true
debug_fill = false
[node name="GrabArea_Upper" type="Area3D" parent="CharacterArmature"]
collision_layer = 0
collision_mask = 8
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterArmature/GrabArea_Upper"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
shape = SubResource("CylinderShape3D_y10x8")
debug_color = Color(0.899311, 0.000178854, 0.76619, 0.42)
[node name="GrabArea_Lower" type="Area3D" parent="CharacterArmature"]
collision_layer = 0
collision_mask = 8
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterArmature/GrabArea_Lower"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35, 0)
shape = SubResource("CylinderShape3D_1sc42")
debug_color = Color(0.899311, 0.000178854, 0.76619, 0.42)
[node name="AnimationPlayer_new" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_11wwj")
}
autoplay = "Idle_Neutral"
playback_default_blend_time = 0.6
[node name="note" parent="." instance=ExtResource("37_1sc42")]
visible = false
[node name="hud" parent="." instance=ExtResource("38_0t50q")]
[node name="LockTimer" type="Timer" parent="."]
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