Files
blorgshooter/.godot/editor/editor_layout.cfg
2025-08-12 04:38:42 -04:00

80 lines
2.1 KiB
INI

[docks]
dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0
dock_floating={}
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=270
dock_hsplit_3=-216
dock_hsplit_4=0
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://sprites/enemies/chompyboy_front1.png")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://sprites/", "res://sprites/fpguns/", "res://sprites/enemies/", "res://maps/textures/", "res://addons/func_godot/")
dock_bottom=[]
dock_closed=[]
dock_filesystem_h_split_offset=240
dock_filesystem_v_split_offset=0
dock_node_current_tab=0
dock_history_include_scene=true
dock_history_include_global=true
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://player.tscn", "res://models/character/bad_guy_hazmat.tscn", "res://enemy_chompyboy.tscn", "res://gameplaytest.tscn", "res://aitest.tscn")
current_scene="res://gameplaytest.tscn"
center_split_offset=-288
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_bottom_panel_item=0
[ScriptEditor]
open_scripts=["res://scripts/character.gd", "res://scripts/Character_Hazmat.gd", "res://scripts/enemy_chompyboy.gd", "res://addons/func_godot/src/map/func_godot_map.gd", "res://gameplaytest.gd", "res://scripts/hud_text.gd", "res://scripts/telekinesis_object.gd"]
selected_script="res://scripts/character.gd"
open_help=[]
script_split_offset=233
list_split_offset=0
zoom_factor=1.0
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""
text_shader_zoom_factor=1.0
[editor_log]
log_filter_0=true
log_filter_2=true
log_filter_1=false
log_filter_3=false
log_filter_4=false
collapse=false
show_search=true
[EditorWindow]
screen=2
mode="maximized"
position=Vector2i(1920, 846)
[GameView]
floating_window_rect=Rect2i(0, 0, 0, 0)
floating_window_screen=-1