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blorgshooter/maps/FGD.tres
2025-08-12 04:38:42 -04:00

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[gd_resource type="Resource" script_class="FuncGodotFGDFile" load_steps=6 format=3 uid="uid://c28ix7wu3swde"]
[ext_resource type="Resource" uid="uid://crgpdahjaj" path="res://addons/func_godot/fgd/func_godot_fgd.tres" id="1_c0opr"]
[ext_resource type="Script" uid="uid://dbvnfkej5kg42" path="res://addons/func_godot/src/fgd/func_godot_fgd_file.gd" id="1_yg52s"]
[ext_resource type="Script" uid="uid://tljjfqk7f4qe" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="2_5kt57"]
[ext_resource type="Script" uid="uid://13fip1bbanaw" path="res://scripts/telekinesis_object.gd" id="3_m1kii"]
[sub_resource type="Resource" id="Resource_fw8lp"]
script = ExtResource("2_5kt57")
spawn_type = 2
origin_type = 0
build_visuals = true
use_in_baked_light = false
shadow_casting_setting = 1
build_occlusion = false
render_layers = 1
collision_shape_type = 1
collision_layer = 1
collision_mask = 1
collision_priority = 1.0
collision_shape_margin = 0.04
script_class = ExtResource("3_m1kii")
classname = "telekinesis_prop"
description = ""
func_godot_internal = false
base_classes = Array[Resource]([])
class_properties = {}
class_property_descriptions = {}
meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1),
"size": AABB(-8, -8, -8, 8, 8, 8)
}
node_class = "RigidBody3D"
name_property = ""
[resource]
script = ExtResource("1_yg52s")
export_file = false
target_map_editor = 1
fgd_name = "blorgshooter"
base_fgd_files = Array[Resource]([ExtResource("1_c0opr")])
entity_definitions = Array[Resource]([SubResource("Resource_fw8lp")])