Files
blorgshooter/maps/trenchconf.tres
2025-08-12 04:38:42 -04:00

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[gd_resource type="Resource" script_class="TrenchBroomGameConfig" load_steps=6 format=3 uid="uid://djq80mbisch2u"]
[ext_resource type="Resource" uid="uid://b4xhdj0e16lop" path="res://addons/func_godot/game_config/trenchbroom/tb_face_tag_clip.tres" id="1_avck3"]
[ext_resource type="Resource" uid="uid://ca7377sfgj074" path="res://addons/func_godot/game_config/trenchbroom/tb_face_tag_skip.tres" id="2_vdmjc"]
[ext_resource type="Resource" uid="uid://c28ix7wu3swde" path="res://maps/FGD.tres" id="3_i4mei"]
[ext_resource type="Texture2D" uid="uid://decwujsyhj0qy" path="res://addons/func_godot/icon32.png" id="4_20hfb"]
[ext_resource type="Script" uid="uid://bk1nm56aq58aa" path="res://addons/func_godot/src/trenchbroom/trenchbroom_game_config.gd" id="5_o7061"]
[resource]
script = ExtResource("5_o7061")
export_file = false
game_name = "blorgshooter"
icon = ExtResource("4_20hfb")
map_formats = Array[Dictionary]([{
"format": "Valve",
"initialmap": "initial_valve.map"
}, {
"format": "Standard",
"initialmap": "initial_standard.map"
}, {
"format": "Quake2",
"initialmap": "initial_quake2.map"
}, {
"format": "Quake3"
}])
texture_exclusion_patterns = Array[String](["*_albedo", "*_ao", "*_emission", "*_height", "*_metallic", "*_normal", "*_orm", "*_roughness", "*_sss"])
fgd_file = ExtResource("3_i4mei")
entity_scale = "32"
default_uv_scale = Vector2(1, 1)
brush_tags = Array[Resource]([])
brushface_tags = Array[Resource]([ExtResource("1_avck3"), ExtResource("2_vdmjc")])