Files
blorgshooter/gameplaytest.gd
2025-08-12 04:38:42 -04:00

43 lines
1.0 KiB
GDScript

extends Node3D
var chompyboy = preload("res://enemy_chompyboy.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
spawnwave(8)
$wavetimer.start(10)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func spawnchompy(tramsorm):
var newchomp = chompyboy.instantiate()
newchomp.player = $player
var offset = false
for lad in $player.enemies:
if lad.global_position.distance_to(tramsorm.origin) < 3:
return false
newchomp.set_global_transform(tramsorm)
add_child(newchomp)
return true
func spawnwave(numtospawn):
var numspawned : int = 0
var spawnpoints = $spawnpoints.get_children()
spawnpoints.shuffle()
if numtospawn > len(spawnpoints):
numtospawn = len(spawnpoints)
while numspawned < numtospawn:
var point = spawnpoints.pop_back().global_transform
while spawnchompy(point) == false:
point.origin.y += 3
numspawned += 1
func _on_wavetimer_timeout():
$wavetimer.stop()
spawnwave(6)
$wavetimer.start(10)